Edmund McMillen splashed onto the scene with his signature art style in Gish, a side-scrolling platformer with a dementedly unique style. You played a gelatenous mound of tar, rolling around the sewers of the long forgotten city of Dross. By squirming, sticking, and bouncing along, Gish avoids various evil traps and subterranian baddies. It’s Loco Roco-ish only more goth, with a bad attitude. The game received the IGF Grand Prize and the IGF Innovation in Game Design in 2005. If you’ve got the Loco Roco blues, ‘cause you don’t have a PSP, try it out.
Well, what happened to Edmund McMillien after Gish? He works as an artist and a Flash designer from his homepage Cold Storage. He has a few other games and a webcomic over at Diverge Creations. I would reccommend the game Clubby The Seal. You play a cute seal with a club who kills trappers. Check out some of McMillian’s freeform paintings they’re trip-tastic. He left Chronic Logic, to join Cryptic Sea.
They are working on Blast Miner, a tetris clone involving dynamite and physics based chain reactions. Blowing stuff up is always fun, but it seems that Mr. McMillien’s wildy imaginative artistic aesthetic could have been better utilized in a more interesting game. Which brings me to their next game, Book of Knots.
“The Book of Knots takes you on an epic journey into an open-ended physics-based world. Taking control of a minion of death you must reap the legendary souls described in the Book of Knots to save a dying God from destruction, and save your own soul as well.”
Now this looks promising. I know very little about the gameplay, but the concept art looks disturbingly beauteous. Based on the character designs alone, this game will be an artistic stunner.