Interview with Suda 51

I picked up Killer 7 a few weeks after it came out , when I saw some shots of the game. The images were appealing, the slick minimalist cell shaded environments, with ribbons of red blood pouring out of every enemy, and camera angles directed out of a comic book. Then I read stories of the mythic Suda 51 and his development of the game, with the bizarre control scheme. The game was a rail shooter that allowed you connect to a network of rails to explore the environment. It was enough to make me purchase the game. I’m glad to say, it was worth every penny. While it had it’s problems at times, you make concessions when a game has so much character oozing from every frame.
In my rummaging of the web tonight, I ran across this interview with Suda 51. GameInformer gets him to discuss his new game Heroes for the Wii, Killer 7, and how he broke into the industry.
via: GoNintendo








When I grow up I want to be Suda 51. Flaws and all, Killer7 is still one of the most inventive shooters and features one of the most complex and satisfying plots in game history. Also, it should be noted that the interview mentions he has another Wii game in development at Grasshopper. Capcom may not love me (exclusivity promises, the Clover foolishness), but at least Grasshopper and Suda 51 does.
Hero’s is a Wii title? Escuse me while I squeal like a school gurl!