Final Fantasy XII Review

I would love to be able to play through this 50+ hour epic, but for the sake of timeliness here are my impressions of the first 10 hours of gameplay in Final Fantasy XII.
Story
The tale begins in the land of Ivalice, which was the same setting for Final Fantasy Tactics. War breaks on the horizon as the mighty Archadian Empire plots to conquer all of their neighboring kingdoms. The kingdom of Dalmasca, with the capital city of Rabanastre, is next on the march of war. Rabanastre falls and two years later, the people await the new consul from Archadia. The actual game begins with Vaan, a young man living on the streets of Rabanastre. The Empire was responsible for the death of his brother, and his parents were taken by the plague. So Vaan hatches a plan to break into the palace and steal back the spoils of Dalmascan conquest from the Archadian Empire.
The opening of the game feels steeped in Shakespearian drama from the warring nations to betrayal, assassination, and subsequent suicide. All within the first thirty minutes of play.
Graphics
It’s a given that Square Enix games are pretty, but you haven’t seen anything yet. Final Fantasy XII bursts with a delicious presentation. From the opening cinematic you are immersed in a heavily Anglo-Saxon influenced world with Nomadic Arabic roots. Both worlds collide with wondrous detail. The structures of the castles have embellishments similar to the cathedrals of France, to carry over the religious undertones of the land of Ivalice. The street level, the pulse of the castle Rabanastre, thrives with nomadic culture. There are bazaars and merchants selling woven rugs, with wise old men smoking hookahs. The textiles and patterns from various nomadic cultures grace the surroundings, creating a setting like no other.
For the full review, make the jump.

I would love to be able to play through this 50+ hour epic, but for the sake of timeliness here are my impressions of the first 10 hours of gameplay in Final Fantasy XII.
Story
The tale begins in the land of Ivalice, which was the same setting for Final Fantasy Tactics. War breaks on the horizon as the mighty Archadian Empire plots to conquer all of their neighboring kingdoms. The kingdom of Dalmasca, with the capital city of Rabanastre, is next on the march of war. Rabanastre falls and two years later, the people await the new consul from Archadia. The actual game begins with Vaan, a young man living on the streets of Rabanastre. The Empire was responsible for the death of his brother, and his parents were taken by the plague. So Vaan hatches a plan to break into the palace and steal back the spoils of Dalmascan conquest from the Archadian Empire.
The opening of the game feels steeped in Shakespearian drama from the warring nations to betrayal, assassination, and subsequent suicide. All within the first thirty minutes of play.
Graphics
It’s a given that Square Enix games are pretty, but you haven’t seen anything yet. Final Fantasy XII bursts with a delicious presentation. From the opening cinematic you are immersed in a heavily Anglo-Saxon influenced world with Nomadic Arabic roots. Both worlds collide with wondrous detail. The structures of the castles have embellishments similar to the cathedrals of France, to carry over the religious undertones of the land of Ivalice. The street level, the pulse of the castle Rabanastre, thrives with nomadic culture. There are bazaars and merchants selling woven rugs, with wise old men smoking hookahs. The textiles and patterns from various nomadic cultures grace the surroundings, creating a setting like no other.
Every texture of every polygon is rich with detail. No character, background, or setting is spared. It is the amount of detail Square has given each pixel in the past with their pre-rendered backdrops, transformed into a fully 3D experience. The textures show their faults now and then with some low-res close ups, but the thought and detail of each shines through. The PS2 is showing its age with the new generation of systems right around the corner, but Final Fantasy XII is easily one of the most beautiful games to grace the system.
Control
The greatest improvement to the series is the Active Dimension Battle system. Gone are cracking dissolves to the lengthy loading screens and the horrendous sweeping pan of the camera as the characters slowly res in. I wanted to pull my hair out after a few battles in recent iterations of Final Fantasy. Thankfully now you see all of the enemies in plain view, you can choose to engage them or not, and all battles take place instantaneously.
The ADB has incredibly sped up the overall pace of the game. There is no break in the action from engaging one enemy to the next. The AI controlling the enemies are well done. If you come into any enemy’s sight lines, they will engage you in combat. Now if you sneak up behind them, you can get in an extra strike and cause more damage, because you enemy was unaware of your presence. One of my favorite aspects of the ADB system is the fact that you can target an enemy, then sit back and watch the battle. Once you issue a command, you don’t have to control your character’s movement, AI will take over and run up to the enemy and circle around it, awaiting another strike.
The Gambit system is a means of controlling the AI decisions of your other party members. You create simple equations from little Gambit cards that you pick up or purchase. For example you can set up a Gambit that tells your character if any of your party members dips below 30% of their overall health, you will throw them a potion. The first part of a Gambit is a conditional statement, followed by an action. It’s very simple to understand with the control and presentation of the Gambit system.
With all of the elements of player characters being controlled by AI, you may be concerned with the battles being boring to sit through, which is not the case. You may stop the battle at any moment and issue commands to each party member. The party leader can be switched out at any second, to utilize their abilities fully in battle.
Summation
After some time with Square/Enix’s new offering to the Final Fantasy series, I have to say that this is one of the best yet. The Active Dimension Battle system has given the menu based Active Battle System a much needed adrenaline shot. The story is elegant and the presentation reflects the care and consideration the designers have given to the subject matter. They have taken the best attributes from several previous games and have seamlessly integrated them in to a wonderously streamlined interface. Final Fantasy XII shows how a game can go beyond the limitations of a system, towards the end of its career. I would recommend this game to any fan of the series, and anyone curious about how a franchise can develop and refine its gameplay and technique over 19 years and still be considered fresh.








I must say, I’m getting used to the new battle system, but I do miss the old one. The screens and videos for FFXIII seem to show a return to the older system…or maybe it’ll be so mind-numbingly new that we don’t have words for it.
What DID strike me about the opening sequence of FFXII, aside from how beautiful it is, is how Phantom Menace it is. Watch it again with the new Star Wars trilogy in mind…it’s a gas.
There are a ton of Star Wars moments. I love it so very much.
And I miss the old battle system quite a bit too, but I have to say one plus of the new one is that I’m so much worse at it. In my thousands of hours playing old-school Final Fantasies I got a little too good at them. Now I get to suck all over again.
You might run into some Star Wars feel some more much later too.
The battle system is something people have to get used to, but I had no real complaints about it. Kinda miss it when I go and play .hack or such afterward, wishing I could set a HP% at which for AI party members to heal.
There’s a fair bit of game to FFXII, from side stuff too (weapons, summons, mob hunts), which I haven’t finished, I hit 82 hours or so last I checked [if that number seems a bit big soon after release, I should point out I imported it, so it’s actually kinda small]
“I must say, I’m getting used to the new battle system, but I do miss the old one.”
tiny, try changing the settings to pause during your selection of actions. i MUCH prefer this setting, and it’s extremely similar to the usual turn based system. you just have to keep track of when characters’ turns are over if you want them to do something besides attack on their next turn.
it’s not an obvious conclusion to come to, but i’m realizing this game incorporates the party mechanics of ffxi. if you’d like, you can make one of your party members the PERFECT healer (with gambits). same with tanking and i’m finding the gambits very useful for enhancing and enfeebling.
oh… i am so corious but i guess the game will not arrive before christmas in italy… just can’t wait!!
This game feels a lot loke Final Fantasy VI, and that is a wonderfull thing. I have my ADB set to “Wait” too. I like it better while I am learing the new BS. I am 10 hours into it right now and I love it.
I have to respectfully disagree with the review. FFXII is probably the biggest letdown of my entire gaming career, given the atrocity of a battle system and the game-breaking nonsense that is the Gambit system (giving me a game and taking away my ability to actually control it as I “play” is an insult). I waited 5 years for this game and what I get is an offline MMO with none of the good qualities of Final Fantasy and almost all of the bad qualities of MMOs (excluding the annoying other people online, and the monthly fees).
I really want to like the game, given that Final Fantasy has long been my absolute favorite game series, but I always, always end up frustrated by the combat, and the longest I’ve played the game in one sitting is about 20 minutes (minus cutscene time, that is). It’s really a shame, because I love the story and music…I just detest the battle system.
So, sadly, I must rank FFXII as my least favorite in the entire franchise (assuming I don’t count XI, which I don’t).
QUOTE: “FFXII is probably the biggest letdown of my entire gaming career, given the atrocity of a battle system and the game-breaking nonsense that is the Gambit system (giving me a game and taking away my ability to actually control it as I “play” is an insult).”
You can go into the config menu and set the battle system to ‘wait’, set the combat pace to ‘slow’ and then disable all of the gambits on your character and BAM! you have classic FFX combat. Don’t complain about the gambits, because you honestly don’t have to use them.
I personally am loving this game. I like the fact that the battles are speedy and that I don’t have to tell my characters to do every single thing. Some might say that it takes control of the game away from you, but honestly, how much thinking did it take to battle the 100th wolf in any other Final Fantasy game. And there are plenty of situations in FFXII where letting your A.I. run freely won’t cut it, and you’re required to take a more active part.
Just like Amadan said… we in Europe will get it probably around 2067….
Bah bah BAH!
T
Yep, it’s really an amazing game. I hate the characters with a passion but the game is still the funnest FF out there hands down.
“You can go into the config menu and set the battle system to ‘wait’, set the combat pace to ‘slow’ and then disable all of the gambits on your character and BAM! you have classic FFX combat. Don’t complain about the gambits, because you honestly don’t have to use them.
I personally am loving this game. I like the fact that the battles are speedy and that I don’t have to tell my characters to do every single thing. Some might say that it takes control of the game away from you, but honestly, how much thinking did it take to battle the 100th wolf in any other Final Fantasy game. And there are plenty of situations in FFXII where letting your A.I. run freely won’t cut it, and you’re required to take a more active part.”
Yes, I tried that (in fact I did that first, making a point of not using Gambits), and that’s when the game showed how really awful it’s menu setup/inerface is. It’s clunky and awkward to use, making even the simplest fights an annoyance. You can choose to not use Gambits, but the game punishes you for it.
Sorry, I find the battle system is just broken all-around, no matter what options I set. Plus, I hate the lack of random battles, the “all monsters on the overworld map” leads only to more monsters attacking you while you’re already in one fight, and it makes trying to run away from a fight if you’re getting beat basically useless. It’s as if they designed the game specifically with annoying me in mind. If I ever beat this game, it’ll because I Gamesharked the hell out of it just so I can go through and see the story, because that’s the only part of FFXII that remotely appeals to me. The gameplay is just one massive ball of annoyance in this entry.
im loving this final fantasy, the only things i dont like is that shiva isnt in it (at least the summon shiva) and that its dubbed, i really think that it shouldnt be to hard to keep the japanese dialogue in the game considering that it has the option for subtitles. most of the characters voices annoy me….... one last thing Balthier is a hottie. 32+hours.
I just don’t like the fact that I can’t change the control of the left right joystick. I want up to look up, down to look down and so on and so forth. If there is a way to do this and I am missing it will someone please let me know.