Perspective comes with time. A few days after I posted an article about German censorship laws, another article pops up about game development in Germany. Tim Parlett recently shared his game development experience working in German studio Crytek. He spoke for some time about the hatred he faced from surrounding regions, and described a raid on Crytek studios.
“At the time of the (2002 Erfurt school) shooting, we were already in development of Far Cry … We were just across the state border from Erfurt in northern Bavaria. Tensions in the region were high … In 2004 the Bavarian authorities sent in the state troopers… When the small tech team appeared to inspect our computers, they were accompanied by over one hundred flak-jacketed riot police, all armed with Heckler and Koch sub-machine guns. It was a total overreaction… They arrived first thing in the morning, and kicked down our doors. They even raided the nearby private residences … I was caught just outside the office … We were all shepherded into our Mo-Cap room, and there we were forced to remain until questioned, prevented from leaving by dozens of armed guards.”
Depictions of violence will always be a catalyst for heated debate. No country is right or wrong in their means of handling the issue of ‘violent’ games. Judging other cultures and their practices by your own standards is dangerous. Although, if I’m working for a company that gets raided by one hundred flak-jacketed riot police, I would probably be on the next train outta Bavaria.
The Unfriendly Side of German Game Development [Slashdot]