Blobbit Push: First Commercial XNA Game Released

Since the release of Microsoft’s XNA design platform, folks have been waiting to see what kind of critter would emerge from the primordial gaming ooze.
Well, it’s Blobbit Push, which sounds oozy enough – brainchild of Greek developer Cheeky, and the known universe’s very first commercially released XNA game. Blobbit has been stranded on a moon, and must collect the Blobbit Babies that have been scattered thither and thence. Meanwhie, the wicked Vernimb have imprisoned other Blobbit Babies in crates, or under the close watch of armed Vernimb guards, which Blobbit must rescue over the course of 50 Blobbity levels!
Blobbit Push demos are available in XNA, Java and Mac Widget formats and can be found here. Let us know how it plays!
Blobbit Push [Blobbit.com]
PRESS RELEASE: Blobbit Push released, world’s first commercial XNA game [GamesIndustry.biz]
[Via: Game|Life]








all fine and good, i guess, but how is it not sokoban?
i mean, yeah, the little nasties add a little flavour, but it’s still just pushing boxes onto squares.
Yeah, I guess what we call “free software” under Linux, they’re gonna be calling “commercial software” on XNA. Can’t wait for the 500 Bust-a-Move and Bejeweled clones, each of them costing 15 bucks like this thing. (yes, there’s more to this than just Sokoban, but I once dropped a quarter to play Snake back when it was in a maze and called Nibbler.)
But, someone’s bound to make another Geometry Wars eventually, and it’ll probably be what makes me buy a used 360 in a couple years.
Sadly, a Geometry Wars clone is currently the only game I’m enjoying from the PS3’s PlayStation Store.
It’s a crime.