Morning Java: Infinite Mario Bros

Work getting you down? Got a case of the Tuesdays? :( Need a little pick-me-up? Jump over to Infinite Mario Bros, and get into this browser-based Super Mario World game. The levels are randomly generated, giving the player and infinite possibility of worlds to explore.
Now, the game feels a little unnatural using a keyboard for running and jumping. After years of a particular control type being ingrained in my psyche, it was a hurdle I had to overcome to play Mario on a keyboard. They need to implement gamepad support for this title to give us the full experience of playing a Mario game.
It’s a great concept that needs a little work, but it’s sure wonderful to jump into a fresh Mario level every time.
Infinite Mario Bros. [Mojang]
[via Gnome’s Lair]








That was fun. Thanks, Toots!
To be honest, I expected a bit more versatility from the levels. I encountered only two types of leves (field and dungeon) and not more than five type of enemies (and one odd spikeball). :/
For the record, I played to the second world until I got bored.
I played until the third world and the enemies seemed to build up a little more bullet-bill wise but that was just about the only noticeable change in difficulty.