"Snake Hole" Gameplay From Izuna: Unemployed Ninja
Years ago, when I was 18, I got fired from my first job for showing up late one too many times. It was a depressing time. I still lived with my parents and had to revert to childhood tedium: taking out the trash, yard duty, vacuuming, laundry (shudder). Going out every day in search of a new job, I did not look forward to the day. Everything seemed wrapped in a fog of despair.
I can’t think of a better experience to go through as a video game!
Izuna: Unemployed Ninja actually, shockingly, looks like a lot of fun. Cute, fun graphics, top-down action adventuring, picking up lots of items. I’m sure there will be plenty of jutsu to learn as well, considering this arrives in a post-Naruto world. Check out the latest gameplay tip for a taste of her adventures in the “Snake Hole.” Crossing my fingers her next adventure takes her to the “Food Stamp Cavern.”







I would not have been in the least surprised if one of the items she collected had been “Likeness of Naruto”, the art style is a complete ripoff. Mechanics appear pretty weird, too, action style but with much too small charas and weapons. I move they better copy Seiken Densetsu’s gameplay mechanics, either one’s fine…
Actually, it looks like the same gameplay system as the Mysterious Dungeon series.