World Of Warcraft Tops 8 Million Global Subscribers

First, a clarification: World of Warcraft didn’t really top 8 million gamers. At least a third of that number only wanted to cuddle.
Ba-ding. (I’m here all week, try the veal!)
But between North America, Europe, mainland China, Korea, Australia, New Zealand, Singapore, Taiwan, Hong Kong, Macau and the recently-unsunken continent of Numberinflatesia, it looks like Blizzard has indeed racked up 8 million players. Regional subscriber records report 2 million in North America, 1.5 million in Europe, and a whopping 3.5 million WoWed Chinamen. That’s 6 million right there, and I’m sure Macau is just raking in new subscribers.
Anyone who read Kotaku’s excellent report on the debunking of inflated Second Life numbers will read this with a critical eye, especially as the news comes naught but a week before the biggest release to hit the PC gaming market since, well, since WoW – namely, World of Warcraft: The Burning Crusade. But let’s face it, trying to question the veracity of WoW’s numbers is like asking an avalanche if each snowflake is truly unique: either way, there’s an assload of frozen stuff gouging a path down the mountain. Similarly, precisely how many dwarves are lagging up Ironforge at any given time across the realms is largely academic: a lot.
With Blizzard’s hot new expansion set to burn its way through the Dark Portal any day now, those numbers are only gonna grow.
World Of Warcraft Hits 8 Million Mark [Gamasutra]








If you look at the comments on that Kotaku article, one commenter explains how Blizzard gets their numbers. Sounds legit to me. I guess the best way to tell will be to wait until the 16th and see how many copies of TBC are sold. (My guess: all of them.) :)
Yeah, you KNOW those Triad gangsters in Macau are totally rolling in the WoW $$$ now…