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Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think

hotlikemeX.jpg

The other day, a reader remarked that I'd failed to point out the hotness of the main character during my anticipatory slavering over Mass Effect. He was right, of course; Commander Shepard looks hotter than a rooster in socks. That wasn't the point of my post, but he got me thinking: what else am I missing?

Amidst my desire for a truly respectful gay video game, am I overlooking some smaller, incremental or very subtle changes in attitude that color the games I'm playing in the meantime? Is there something behind all the hue and cry over the sex appeal of current game characters - the kind of giddy sexiness that we routinely discuss on this site? Something more than just the everyday reality of gay men finding handsome male characters attractive, that is - a fundamental inclusion of our aesthetic into the flair of Dante's red coat or the feral hotness of Marcus Fenix's surly glare?

Even a coincidental overlap of traditionally straight-male-targeted characters with a gay gamer's desires could help gaming culture evolve to be more inclusive. Make the jump to hear my case.

Where Are We Coming From?

We can draw a similar (but hardly identical) parallel to the evolution of gay marketing in the mainstream press; far from being an abrupt change from a marginalized community to a relatively wealthy, targeted audience, the shift occurred in baby steps and small adjustments in attitude. More significantly for this discussion, the development wasn't necessarily obvious at the time. Much of the change revolved around a slow awakening of the senses of the advertising world and its clients, and for us, the ground shifting under our feet as we found ourselves being spoken to directly, being taken seriously as consumers and as people with differing sexual orientations.

In 1997, Volkswagon ran the infamous "Da, Da, Da" commercial during the coming-out episode of "Ellen," and (supposedly inadvertently) sparked a trend of metasexual advertisements as well as contributing to what would become a new concept in the marketing world: appealing directly to gay and lesbian consumers through mainstream advertisements. VW claimed that it didn't intend for the ad to be gay, but also said that it didn't mind one bit if the ad was read that way.

A year later the company began officially sponsoring gay events.

Five years later, Volkswagon began targeting the gay community with print ads in Out and The Advocate and continued the trend of metasexual television commercials with offerings such as the 2002 "Roasted" ad, featuring two men with asymmetrical suntans and a lingering, understanding look.

And with the 2005 launch of the LGBT television channel, Logo, Subaru began running overtly gay television ads. Three years later, despite a fracas between Ford and the American Family Association over Jaguar and Land Rover ads in gay publications (that ultimately ended in our favor), Subaru still puts new gay-targeted ads onto the network. Watch a little Logo and you'll likely see them, or check out a sweet one on YouTube.

Where Are We Headed?

In a roundabout way, I'm suggesting that there may be something similar happening in the world of video games. Much of it may emerge from 3D, near-photorealistic graphics and the resultant development of lifelike characters, but it's the underlying element of style and the creative decisions behind the styles of today's games that I think bears closer examination.

On one hand we have the flamboyant, metrosexual acrobatics of Devil May Cry's red-coated Dante, whose romantic gay appeal is obvious. Similarly, most of the recent Final Fantasy heroes have had a decidedly fey design. (RPG heroes have long had a tendency to be designed closer to the "Emo" end of the spectrum...Arc the Lad and Shin Megami Tensei: Nocturne, to name just a few.) Final Fantasy VIII's Squall Leonheart was even rumored to have been based on the sexually "ambiguous" Japanese musician Gackt - as was Castlevania: Symphony of the Night's Alucard. Just take a look at this picture to see why.

On the other hand we have the probably unintentional side effect of the super-mega-hotness of hyper-macho game figures such as Gears of War's Marcus Fenix and his buddy, Dom, whose rugged good looks and intimate teamwork inspired some rumors that the two might be closer than close. Dead Rising added fuel to the unconscious fire: Frank West's too-too-macho persona is belied by a panoply of unlockable cross-dressing, shirtlessness, and spandex...all of which has an underlying wink-and-nudge homoeroticism. Not to mention Kratos, the shirtless juggernaut who flexes and grunts his way through God of War: none of these men would look the least bit out of place on the cover of the latest Titan DVD. In fact, I'd wager a Kratos/Marcus/Frank sexcapade would sell like hotcakes. Hot beefcake, that is.

Both of these lists, "metrosexual" game characters and testosterone-dripping muscle men, could be elaborated upon, but the examples suffice. Both sets also reflect an overlap in the Venn diagram of game and character design that appeal to both straight gamers and gay gamers: one man's idol is another man's eye candy.

I suppose the heart of the matter is that I'm rethinking my position on the nature of what a "gay game" might look like. It's not that I'm rescinding my hope for an all-out responsibly designed gay main character or gay-targeted game; rather, I'm asking myself if in our anticipation we might be overlooking a culturally relevant subliminal and transitional period similar to the sea-change that's taken place in gay-targeted print and TV ads. A period during which artistic decisions are being made with either (or both) so-called "metrosexual" artistic values and the ironic gay-attractive spillover from ultra-macho manly-man design. (In other words, I wonder if CliffyB's self-aware trendy fauxhawk might not be influencing his creative values?) It mightn't be a deliberate trend, and most of the effect is surely accidental...yet happy accidents have helped change industries before, merely by virtue of being profitable. Just ask Volkswagon. And Subaru.

And if the $10 billion gaming industry can begin to surreptitiously carve off portions from the juicy tenderloin that is the $690 billion gay market...well, that certainly smells like profit to me.

15 Comments

Pirate Prince said:

great article, tiny, and i certainly concur. our society has long been able to avoid actually labeling anything as "gay" by just acknowledging the sexuality of the male form. make it attractive to the gays and throw in a couple winks and you get the money of the gay market without alienating the straights. as the gaming industry grows exponentially, i'm not surprised it is starting to appear in our games now, as well.

Hammer said:

Really good original article.

I think that FHM and other similar 'lad's mags' (or 'hetty male lifestyle mags if your not British') are also, inadvertently responsible for the 'Metasexual Revolution'. You only need to open a copy of one of these magazines to find scantly cald (and generally beautiful) men adording adverts for razors, aftershave, male skin products and so on.

Guilded Lily said:

Thanks for this great post - very nicely done. I did a response post HERE .

Also, "hotter than a rooster in socks"? I have never heard that one before. I best get knitting! Thanks - GL

Bluebreaker said:

May be reading a bit more than that's there. But...there have been some scorching hot men this generation huh? Keep up the work game people!!

H said:

Many of the character designs are probably intended to appeal to hetero females like me, but that still means that they've woken up to the fact that SOME part of their audience likes men. Also, although it might take a while before you get out-but-not-stereotypical gay protagonists, Final Fantasy has been tapping into the yaoi fangirl market for years. Seriously, those guys are way too pretty to be straight, but since their orientation is only IMPLIED, the fangirls get to have fun matching them up.

Hmm. Out of curiosity, do lesbians appreciate the copious boobies in most mainstream games? Most (straight) girls that I've talked to either ignore it or whine about the perceived objectification of women.

Ezequiel said:

Sorry to ask... but who's the first guy in the picture? (the one with the camera)

maeror said:

the first guy is Frank West from Dead Rising for the 360. (he's covered wars)

Connie said:

I'm not so sure I agree with pronouncing certain characters as "metrosexual." I think that's a very American term being applied to artistic creations made from a non-American point of view.

I think it is true that video game characters, male characters, are being made to be more appealing to male-oriented audiences. I don't think that necessarily applies to queers as some francishes, especially Devil May Cry, have found a new female audience with their character designs. Yes, it is delightful to have eye candy, but I don't think that substitutes for acceptance and being marketed towards.

Frankly, I think the whole Bully controversy pushed gays in games a firm step back. The controversy around the game and its lackluster sales despite good reviews would make other companies less likely to follow that route, even if it was marred by controversy prior to the gay-kissing debacle.

But, you know, I think maybe someone should bring this all up to Nintendo. They're looking on expanding the market and there was that thread about a Tom of Finland game for the Wii. Ought someone form a petition?

Eric said:

Technically metrosexual is a British term in origin, but I agree. It refers to a cultural style of dress, and I don't know relevant that is to Japan, where those characters are created to attract a female audience.

Bluebreaker said:

I have to disagree about Bully and that it's a firm step forward. Also no one in the business said it flopped or anything and it got good ratings across the board.

Bluebreaker said:

Also, is there any chance for that picture to be made into a wallpaper? :) Just saying, cause of the hotness!

toots said:

I second the motion for the Tom of Finland game.

MikeTV said:

Personally, I don't think having a respectful gay character in a video game would alienate the straight audience if the game had it's own merits. Would Gears of War be unsuccessful if Dominic has a tattoo of "Marcus" on his arm (I was so hoping). I don't think so. Kids would still be shotgunning like mad.
Although Marcus Fenix is pretty hot... Augustus Cole "Cole Train" has those big arms. *Melts* And we could all use a slice of chocolate love once in a while.

MikeTV said:

Oh, And Tiny... I'm right there with you on Mass Effect. Maybe we're just slaves to the hype-machine, but I'm seriously jazzed about that game. Hopefully theres some sort of multiplayer support.

cisa said:

an upcoming gay game?

not really a gay game, but definitely looking forward to mass effect allowing that sort of relationship between shepard and NPC...

well...we already know that homosexual romances are choices in Jade Empire, such possibilities will most likely exist in Mass Effect, as well...the mass effect boards have had a four time extended forum talking about such things (ie. homoeroticism, cross-species, sex, et cetera)...

and given that Bioware, the game's developer, promised in-depth customization of the said commander's looks, class, backstory, and voice, including gender so we can make a gorgeous GI Jane sort of diva, then we might be able to completely choose what stud or twink we want to play as, and with whom they will be intimate with...if Bioware were to give us more than one hunk to choose for a love interest unlike they did in jade empire...

but nonetheless...this will be a great venture in gaming, the inclusion of a personalized romance that we, all of us, will be willing to undertake...

oh...and if you guys have a copy of the march 2007 official xbox magazine, i wrote them a letter (under the name cisa noire) that they had responded to, thanking bioware for the possibility of homosexual companionships in jade empire...they had responded with sympathy, and did not condemn me for being so forward...so i think you are right about the lack of negative effect homosexuality will have in games...it doesn't necessarily plummet sales, it gives more options...and i think that's what we need...

we do not really want an all-out gay game, like the japanese yaoi RPG's we can never be used to, but a widely heralded game that allows the gamer to be who he or she is...and be with someone he is most likely going to want to be with...

And girls who like girls who like rumble packs!

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Recent Comments

cisa on Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think: an upcoming gay game? not really a gay game, but definitely looking forward to mass effect allowing that sort of...

MikeTV on Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think: Oh, And Tiny... I'm right there with you on Mass Effect. Maybe we're just slaves to the hype-machine, but I'm...

MikeTV on Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think: Personally, I don't think having a respectful gay character in a video game would alienate the straight audience if...

toots on Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think: I second the motion for the Tom of Finland game....

Bluebreaker on Metasex Appeal: Why Games Might Be More Gay-Friendly Than We Think: Also, is there any chance for that picture to be made into a wallpaper? :) Just saying, cause of the...

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