Second Life Is Gonna Get Noisier

Man, Second Life is certainly becoming an increasingly complicated place. First, there was that random penis invasion of the cNet theater, then there was the Toyota Scion promotion, and there was also that recent A-Bomb detonation this week. Now, it turns out that the alternate-reality game is going to provide actual voice chat features, as detailed in a press release from Linden Lab:
Linden Lab will incorporate the Vivox voice services into the fabric of Second Life. Subscribers or ‘Residents’ will be able to speak with one another simply by walking up to other Residents and talking. There will be no need for a separate application, download, or login. The solution is designed to simplify and enhance interaction among the Residents and to mirror real-life communication, including spatial audio. Spatial audio, incorporating technology licensed from DiamondWare, will allow residents to hear each other based on their positions – on their left, right, far away or nearby. Other Vivox features will include controls for both Residents and land owners to manage participation in conversations.
Great... so I can get offers for tentacle sex via voice-chat instead of a standard text conversation. I just hope we can skip the squeaky-voiced problems of the Talkies and move straight on to the sultry tones of Barry White voice-modifiers. Oh, Barry...
Full Press Release [Linden Lab]







Damnit...that means half of us will be chatting, the other half will be typing, and that just creates a split some of us just don't want to deal with...
"Wait, speak slower. No, into the mike. You want to stick what where? Your... Jesus, adjust your gain! Wait, stop, I'm getting lagged..."
Vore talk just ain't as good when spoken aloud...