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Time Magazine Chimes In On Upcoming Battle Against TV Violence

violence.jpg

So remember when I attended Larry Walters' lecture at GDC and he said that the government was eventually going to find a "sweet spot" that would allow them to restrict games and their sales if the industry didn't start to really fight back? At the risk of sounding like an alarmist, that moment may not be too far around the corner.

Time Magazine has a fantastic, and terrifying, story about how television violence is the new political hot button; it's the newest thing the government feels they need to protect little Johnny and Suzy Q. Public from. As a result, the FCC has drafted a report for Congress that suggests the agency be given control over broadcast violence -much the same way they already do with "obscene" material- and possibly force cable companies to allow subscribers to opt out of paying for channels if they find a network's violent content objectionable.

To suggest that children need federal protection from "accidentally" watching shows well known to be violent at best lets parents off the hook and at worst masks an agenda: to prevent other parents from making choices that antiviolence activists disagree with.

You can argue that there is a social cost to violence. But even assuming that one could connect violent shows with, say, violence in children, connecting any specific violent entertainment with any specific result is dubious. Legislation against prime-time violence also may be unconstitutional, but the mere threat may be enough to stifle edgy shows. And the attempt to do so establishes a chilling principle: limiting certain kinds of choice and expression in order to make people think and act better.

Now, at first glance, this sounds like it has nothing to do with games. But, stop and think about it: a number of games (such as, I don't know, God of War?) contain a lot more violent content than a kid's going to see on television. And, if the government feels it's justified going after cable companies for the content they provide, how long do you think it'll be before the video game industry falls into their vision?

It's a scary thought, when you stop and consider the implications presented by the article. More importantly, it's a scenario that might wind up biting us in the ass before the gaming industry realizes it's a very real threat and decides to take it seriously.

The Coming Fight Over TV Gore [Time]
[via GamePolitics]

2 Comments

jayoshi said:

well i'm not too worried about it... i see the gaming industry like the movie industry... there will still be very violent movies and such... but its harder for kids to see violent movies or play violent games because you have to go out and buy them at a store... and most kids don't have their own money... they get their parents to buy media products for them.. .and if they have good parents... they (the parents) will see what the game (or movie) is rated and not buy it for little 9 y.o. billy... i'm a big believer in asking for ID for mature games and rated R movies at retail stores

NR said:

I understand where Jayoshi is coming from and my experience of working in retail in the entertainment industry shows that there is internal effort to prevent it, not only from the game developers but also retail. However, I must side with Boy of Tomorrow on this one. There has been a constant effort to cut out violence in video games, but I question if the game industry can truly hold out until the one who grew up with video games are working in the government in equally quantity as the one who did not grow up with video games. I still think that it lies more on fault with the irresponsible parents and our society encouraging immoral behavior (Man, I feel dirty for saying a sentence like that).

Ok...I still feel dirty for that last sentence, I'm taking a shower....

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