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E3 07: Fallout 3

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Destruction, destruction, destruction. That's the mantra at Bethesda for creating Fallout 3's world - where it's been hundreds of years since the fall of civilization. That means that not only is the environment a beautifully ruined one, but its ruination has layers and depth: while the world died years ago, time and war have continued to erode the wrecked world.

The developers told us they looked at Oblivion as a learning experience for Bethesda's next-gen ideas, and the fruits of that process were immediately evident. While the presentation wasn't much more than a narrated demo, essentially an extended trailer of live gameplay, it proved (to me, at least) that not only is Fallout 3 worth the years of waiting, but that Bethesda's focus on enormous worlds with exacting details makes an amazingly well-realized fit with the Fallout legacy. And most importantly of all, the token traits of Fallout are still intact: retro-future design, radiation, stims, super mutants and the lot.

In a world where Oblivion is merely a preparatory stage for anything, you can expect to be impressed by its successor. The essential play style doesn't vary too much from Oblivion, although the over-the-shoulder 3rd person view looked awesome and surprisingly unique, as the camera hovers not behind you, but behind and beside you.

We saw a brief view of the destroyed capital, accompanied by the Brotherhood of Steel, but most of the demo focused on working your way in and out of Megaton, a town whose population worships an unexploded nuclear bomb (thank you, Planet of the Apes), and is guarded by sliding gates made from the engine and wings of a downed aircraft carrier. The mission? To either destroy the town, a blight on the burgeoning urban metropolis or, you know, not destroy the poor villagers. Naturally I thrilled at the shockwave of finally-detonated atomic fun - Pip-Boy would be devastated if I felt otherwise.

In other atomic news, the miniature nuclear bomb launcher looked just awesome in action, and Oblivion's rather massive inventory system has been repaired with some help from traditional Fallout skills: rather than accumulating 15 identical items, you can salvage parts from a weapon to upgrade any weapon of the same type. If your repair skill is high enough, of course.

Fallout fans, our time has come.

4 Comments

SuperTimsy said:

I simply cannot wait!

bdjwill said:

I hope I don't have to upgrade my Lappy for this game.

Dennis said:

I'm pretty excited. One disappointment is that low int characters won't have different dialogue options this time around. One of the greatest joys in fallout 1 and 2 was playing a bonehead.

wangathon said:

Comon, fuck.

Did you actually play the original Fallout or Fallout 2 at all?

"Our time has come". Your time to play Gunblivion has come. Actual fans of the FALLOUT games, not the raped corpses of them, could point out that you mentioned several things in your shitty article that are some major points as to why FanOust3 is fail. 1. Look at your picture above. No eye, no groin shots. 2. Nuke rocket launcher is far and away out of cannon. It's almost like they put a rock launching toaster in the game, just because they ran out of ideas for the ten total weapons that will be in the game when they had room for eleven. (Which they did). 3. Retro-future design. My ass. I'm sorry, but more than 200 years after the nuclear apocolypse, they arn't having a radio station that you can use on the run like GTA that plays only 20 songs from the 1950s. Not happening.

So really, sir. If you are going to make an article about an xbox game you want to play, go for it. Just do not, DO NOT compare it to a game that was good, and goatse it's fucking footsteps by cramming your shitty 2 hour long TES crapfest shoes into them.

And girls who like girls who like rumble packs!

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wangathon on E3 07: Fallout 3: Comon, fuck. Did you actually play the original Fallout or Fallout 2 at all? "Our time has come". Your time...

Dennis on E3 07: Fallout 3: I'm pretty excited. One disappointment is that low int characters won't have different dialogue options this time around. One of...

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