Dead Island: Your Wife Is In Another Castle

I love zombies. Slap a reanimated corpse in Barbie Horse Adventures and I would play it... and love it. With fantastic titles like Dead Rising, Resident Evil and House of the Dead, zombies have become a much beloved fixture in console gaming.
In a recent press announcement, developer Techland announced their upcoming title Dead Island. The game stars a married couple who's plane crashes on a devastated island overrun by the walking dead. This tragic event leaves a man who is in desperate search for his now estranged wife. Described as being a "First person perspective survival horror" title; the game proclaims a highly mutable environment and intense combat. With a combination of dynamic story and an artificial life system each game will be unique and hopefully terrifying experience.
Important details from the press release (and some fancy concept art) after the jump! Seriously though, someone get on that zombie Barbie title.
Developer: Techland
Publisher: TBD
Platform(s): Xbox 360, PC (Vista and XP)
Release date: TBD 2008
Ultra-realistic combat
- Intense and amazingly realistic hand-to-hand combat based on dynamic character moves and camera angles
- Realistic physical reactions of opponents to hits
- Exceptionally faithful and detailed damage model, showing damaged skin, muscles and even bones
- Innovative system of targeting and hitting the opponents gives you precise control and a realistic combat feel
- AL system allows you to take advantage of instinctive behaviors of groups and individual opponents
- Living, breathing and dynamically changing ecosystem faced with the destructive influence of a spreading epidemic
- Realistic and spontaneous NPC behavior
- Through your actions, actively influence NPC reactions
- Explore a vast, open world of a tropical island, on foot or in a variety of vehicles
- Freedom of choosing your allies and completing tasks that bring you closer to the finale
- Player decisions influence the way in which the game progresses, making it a multi-threaded story
- The ability to use all elements of the environment as weapons
- A liquid, gas and electricity physics simulation system, which allows you to create your own unique ways of eliminating enemies













Is it just me, or does this sound a bit too ambitious?
{rant}
I mean, progressive damage modeling on people, that's normal, it's only slightly more ambitious than damage modeling we've seen. (I'm imagining that if you shoot someone in the leg, there will be a bullet wound, if it shatters bone, we'll see bone...for every part of the body...)
Hand to Hand combat, a la, fight night? We use the analog sticks to fight? And the camera angle relative to the player affects how to punch?
And then, the kickers: Really smart AI. So smart, it's no longer just an intelligence, it's a life.
Heck, even the ecosystem has an AI, sorry, AL. I guess that means the plants and sunlight and humidity and wind fight back against the zombies, or maybe against the people destroying the environment to fight the zombies. Who knows?
And what over-ambitious game would be complete without realistic driving? Okay, they didn't actually tout the driving as realistic, so that could just be utterly crappy.
There is however, the one feature that every overly-ambitious game needs, a multi-threaded story line. So that depending on how you play the game, you get a different ending. See, it's possible that Aeris doesn't die if you play the game right.
And, of course, like bioshock, electricity, water, fire, and gas all behave as they do in our world, and with that supremely intelligent Artificial Life system, I'm sure the enemy zombies (and your assistant characters) all respond accordingly to stay alive (or undead) as long as possible.
I don't really mean to pooh-pooh the game so much, but this is like a development/marketing team said, "Hey, let's put all of the best things about all of the best games into one giant game!"
{/rant}
I suppose you're right to be skeptical. Tall orders to fill and all that...I suppose we'll have to wait to see how many of these they actually pull off. Personally, I'd be happy NOT fighting zombie hordes for once. Am I the only one thinking the genre's gotten a little crowded these days?
POLAND!
With such detailed features, graphics and gameplay gimmicks, the game must be something like three hours long. ;P