BioShock: Lego Style!

Oh Legos, is there anything you can't do? This great Lego Big Daddy and Little Sister tableau is super amazing as well as super creepy when you realize it was made by a seven year old child. Kotaku reader Randlsa sent in the photo accompanied by this note...
OK, so my kids are all fascinated with BioShock characters. Ever since I picked up my big daddy statue on launch day they've been asking me questions about Big Daddy. While I haven't let them watch me play the game, they have inadvertently seen it over my shoulder a couple of times. To my surprise, my seven year old came up with a may to mimic big daddy with Lego's and even threw in a little sister with an Adam extractor. I assure you he did this all on his own. My almost five year old was just overheard in the shower saying, "Look Mister Bubbles... Adam".
Wow. I consulted my friend Ashcraft about the validity of this story and he told me, yeah kids to crazy stuff all the time and he wasn't surprised at all. I do find it a little disturbing though that a seven and a five year old saw enough of the game to quote it and create this scene from memory. But hey, I'm not the kid's parent... although if I was and heard my kid talking about Mr. Bubbles, I would so take him out out for ice cream.
One thing that I really took away from this though, was this comment on the original article by a Kotaku poster:
Am I the only one who feels incredibly sad, when he sees a Big Daddy? I think there are a gazillion articles about the little sisters out there, but what really touched me most in this game was watching the Big Daddy.I watched that hulking brute smash a Splicer and couldn't stop thinking: "Oh my god. There's a human being locked in there somewhere! Whoever did that?"
I'm guessing that the game's storyline will reveal a lot in hours to come but from what I've gathered so far, little sisters are genetically engineered beings that were bred for their task. Even if they were normal children at one point, they spent most of their life as these tools for gathering Adam.
But the Big Daddies seem to have been grown ups before being modified. Maybe I'm wrong and they were bred for their tasks as well and underwent massive growth in a short time. I don't know jack about how advanced genetics are in Rapture.
But if the big daddies really had a life up until the point they were turned into their current state: How much of their former self is still there? How many memories are burried beneath their hulking suits?
For me, the big daddies are the most tragic figures I've ever seen in a videogame and I allready feel bad for having to kill them at some point during the game.
Yes, I know it's all a game.
But still...
I had never thought of it that way before, but I will never look at Big Daddies the same way again. Just another example of how BioShock does such an amazing job manipulating your emotions, something that many games just never tap into. Genius.







I don't know if you've noticed, but after you've dealt with the Little Sisters on a particular level, if for some reason you go back to that level or another Big Daddy appears on that level, if you follow him around, he/she will go up to one of the port-holes that the Little Sisters crawl into and bang on it, in what seems like a vain attempt to get the Little Sister to come out again.
The low wailing moan that accompanies the lack of Little Sister really tugged on my heartstrings. I about cried!
I loved playing with Legos as a kid. The new sets are real cool but I kind of feel sorry for kids today as it took more imagination to make awesome Lego creations in a day before the specialized kits of today. Seems all toys are that way now.....not to say I would not want to have the tech'ed out toys of today when I was a little one.
Bioshock was freakin awesome game that does a great job creeping you out.
I can only imagine what these kids would produce from seeing the child character of Persona 3 (Ken Amada) tucking his evoker under his chin and pulling the trigger.
I don't think the Big Daddies are screwed up at all. They're not spliced up - they're normal men trying there best to protect the sister - you find that out towards the end of the game yourself... I think it's incredibly heartbreaking to kill them.
*SPOILER*
Watching them all die in the end as you rush to fight Atlas in your own suit is tragic - now you are one, and all you want to do is help them, but you can't.