Cheating For Art's Sake
Ever wonder if Mario was actually a ninja wearing blue overalls? Now you know.This run completes the game after collecting 1 star. It was originally intended that the player collect a minimum of 70 to finish, but a few bugs allow Mario to pass through doors and barriers that require a minimum number of stars to open. Creating the fastest Super Mario 64 run was previously believed to require 16 stars, but this run manages to glitch through the Dire Dire Docks door without using MIPS the rabbit.
Mario has a very wide range of skills for mobility and some of the physics of this game are easily abused by an experienced player.
This is the antithesis of those who collect every last star. Although my game play falls somewhere in between, I'm fascinated by both ends of the spectrum. In some respects finishing a game almost before you start seems to defeat the purpose, but then we're talking about a game that many of us have played countless times. After the hundredth or thousandth time of playing a game, why not exploit the bugs to see just how fast you can finish the game? Besides, it's entertaining to watch. There are still elements of luck and skill in this segment. Can you discern which is which? How do you feel about cheats?
N64 "1 star" Super Mario 64 (USA) in 06:47.27 by Swordless Link & AKA (?).[TASvideos.org]
[via savvygeek.com]







Wow!
I've mixed feelings about cheating on the first play. But like you said the people who did this TAS are long past that.
Btw, not exactly sure how luck plays into this. Possibly luck for discovering this exploit?
It's a tool assist. I'm sure the vast majority of this is extremely calculated, especially considering the 8000+ rerecord count.
Discovering the original bug was most likely an accident, the rest was probably trial and error to see where they could land up. Either way, it's a fantastic exploit.