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Link's Crossbow Training Details

wiizapper.jpg

The Wii Zapper became a slightly more intriguing package when Nintendo announced Link's Crossbow Training as a pack-in. Now that they've released some more details about the game, is it still a draw? You be the judge. (But I mean, really, it's Link — how can you not love him?)

The press release insists that using the Wii Zapper will turn any amateur into a pro marksman, and after you've played a little Crossbow Training, you'll be ready to take on future Wii Zapper titles like Resident Evil: The Umbrella Chronicles. Well, we'll just have to see about that. It's not like a piece of plastic is going to suddenly make me coordinated. I also don't understand the concept of calling shooter games "Wii Zapper Titles." The Zapper just holds the Wiimote and Nunchuck in place. It's not like games have to be specially programmed for it.

Link's Crossbow Training uses three different styles across 27 stages. "Target Shooting" sounds essentially like Duck Hunt, aiming anywhere on screen. "Defender" won't let you move around, but you can look around yourself a full 360 degrees, fighting off hordes of enemies. (Mind you, an example is defending a wagon from boar-riding Bokoblins, which sounds dangerously like the heinously irritating escort mission in Twilight Princess...) "Ranger" is what we're really looking for, moving all over the level with the Nunchuck stick, and shooting anywhere you want.

I'm not really expecting great things from this game, since it's just a pack-in designed to demonstrate the "hardware." So it kind of bothers me that they' could potentially be sullying Link's good name with it. Well, we'll just have to wait and see!

Full release after the jump!

Link's Crossbow Training

Format: Wii™
Launch Date: 11/19/07
ESRB: T (Teen): Fantasy Violence
Game Type: Shooting
Accessories: Wii Zapper™ – included (requires Wii Remote™ and Nunchuk™)
Players: 1-4 (turn-based)
Developer: EAD

Game Information

KEY INFORMATION
Link returns from The Legend of Zelda®: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game.

* Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score.
* Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes™ 2, Ghost Squad™ and Resident Evil®: The Umbrella Chronicles.


Using the Wii Zapper: The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).

Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score.

Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions - sometimes even in a full 360 degrees - by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger:
In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

3 Comments

FriskyApple said:

Yeah, a new gun... err i mean a new *Zapper!

Akamaru said:

The gun shell adds...um...zero value to the Wiimote and nunchuck. I fail to see how one can't just hold the controller in a manner that mimmics this setup, while saving $20.

I'm a "Nintendo fanboy" and all but please, get real Nintendo, let's not milk this system to death, it has so much potential for INTERESTING gameplay setups.

Anotherbobhead said:

Ironically, what you stated about not really having expectations because it's more of a tech demo...So was Wii Sports and that game that came with the Wiimote X_X. Sadly, I think I'm going to be getting this just because it seems a little more convenient and I'm curious as to how the game is along with Umbrella Chronicles

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