TGS 07 Video: Phil Harrison Interview
Destructoid writer and fellow Arkansas native Dale North, always a cool-head, brought my attention to this relatively in-depth and frank interview with Sony Computer Entertainment's Worldwide Studios President Phil Harrison. Phil normally gets lots of well-deserved flack for his role as Sony's smooth-talking spin machine, but this interview sees him answer some big questions in what, as far as talking heads go, is a pretty frank manner. Mostly. (Apologies to my friend, Pretty Frank.)
Phil talks Lair, and how mandatory use of SIXAXIS motion-sensing technology is not a Sony mandate but a choice left up to developers (ie, "blame Factor 5," which smells like a bit of a fib), and how casual gaming was pioneered by the PlayStation 2, especially in Japan and Europe. He also defends spending money on relatively short games with fantastic production values (ie, Heavenly Sword). That last one I'm on board with.
Of course, the old Phil is still in there: he manages to tack on one rather silly-to-say-even-though-it-might-be-truism to his short game defense by saying that "not that many people finish games." He also said "Home is already out," which is patently absurd because, as Dale points out, closed betas don't count. They don't, right? Come on.
Anyway, here it is: the good, the bad, the ugly, the slick. The Phil.








"how can we sleep while our beds are burning..."
you know, it's really hard to look at PH without hearing Midnight Oil.
I'm not going to watch the interview, simply because I keep my stress-levels down by completely ignoring things that I hate, such as Sony, but I did want to comment on something that was written...
"...casual gaming was pioneered by the PlayStation 2..."
Like, really? He seriously believes this? I guess it heavily depends on your definition of casual gaming.