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Video: levelHead gameplay trailer

I know this is going to get me accused of being an 'indy' gamer, but I don't care. Conceptual gameplay makes me hot. There, I said it. I loved the powerpad and power glove. I was sold on the Wii the second I saw it's crazy injury inducing controller. Don't even get me started on Eye of Judgement.

Independent developer Julian Oliver released some fantastic footage of a conceptual game levelHead. Using similar spacial recognition software as Eye of Judgement and the gizmondo concept game Catapult, users control a little silhouette of a man through a 3D cube based world. By tilting the cube you gently lead your little man through a network of rooms and doors. Some doors lead nowhere and shoot you back to the beginning of the stage. Given the description that there are six rooms per cube, I would assume that each side represents a different room. My spacial memory be damned this game looks super fun. The game is being designed on Ubuntu linux, which means if it ever gets released, chances are, it will be open source and free.

demo pre-beta 12-10-07 levelHead at julianoliver.com

levelHead is an Interactive, Blockbusting Videogame [gizmodo]

2 Comments

Ultraboy said:

we are a long time away from where making what he shows in that video (which is all rendered images pasted on to a geometric cube) to an affordable product. have a 6 sided screen like that alone would probably jack the cost of it up enough to keep most people uninterested.

asterick said:

The game isn't intended to be a 6 sided screen. It's a video overlay on a webcam feed. You look at the screen and play it by manipulating the cube. And it's not prerendered.

The most obvious reason that this is not possible is because the "displays" are viewer perspective correct, and we are a long way off from holographic imaging. ;)

It works the same way as Eye of Judgement or Catapult. real world with an augmented "overlay"

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