Ken Kutaragi To Receive Lifetime Achievement Award

The Academy of Interactive Arts and Sciences will be honoring Ken Kutaragi with the AIAS Lifetime Achievement Award this year. Kutaragi joined Sony as an engineer in 1975, and rose up in ranks to earn his name as “Father of PlayStation” in 1994 with the launch of the PlayStation. The system went on to be the dominant CD ROM based console of that generation, dwarfing the Saturn in comparison. He struck a goldmine in 1999 with his design of the PlayStation 2, which went on to be the most successful console ever made. The PlayStation 3 had a rocky start, with an unstable launch and an unfortunate trickle of good titles since its launch a year ago. After his lengthy stint with the company, he ended his tenure with Sony this past June.
Throughout his career, AIAS claimed that Kutaragi helped "revolutionize the global in-home entertainment market."
AIAS president Joseph Olin stated:
"Ken Kutaragi's passion, innovative thinking and business savvy sparked a monumental movement that was unstoppable. If it wasn't for Ken and his concept of the original PlayStation, there wouldn't be the billion dollar industry there is today. His contributions have clearly set new standards for developers, publishers, and consumers worldwide."
The award will be presented this coming February 7th at the Red Rock Hotel & Casino at the D.I.C.E. Summit 2008.
Congrats Ken, you deserve it. When I think back to the last generation, nearly every lasting memorable experience I had in games appeared on the PlayStation 2. It has the most varied lineup of games to ever grace home consoles. Not every one was a winner, but at least you had the option to choose from the largest console library to date.
Kutaragi rolling D.I.C.E. [GameSpot]








I hope they give Miyamoto an award before he starts talking about giant enemy crabs and how you'll need a second job in order to fight them. This one is coming a couple years too late for Kutaragi.
That guy totally lost it with the PS3. Sony are only just starting to recover from his disastrous 'strategy' with that thing. Oh, yeah, anyone living in 4D yet with their PS3?
Almost all exclusive relationships with developers were lost thanks to his 'wall of silence' - hence the PS3 game drought and crappy ports of superior 360 games.
I for one wish he had stayed on at Playstation and hadn't been given a push, he had me very entertained for a while.
I think it was also that they *had* to incorporate Blurray. If they gave it a miss and release the console half a year earlier, it might have done better. Whoever thought that was a good idea is crazy...