100 Hours Of GTA IV

VideoGamer got confirmation from Rockstar's UK offices that GTA IV will indeed be a game of substance - or at the very least will kill some serious time in order to prove otherwise. Invested gamers can expect to milk about 100 hours out of the game - numbers usually reserved for sprawling RPGs and minutia-focused strategy games. Moreover, GTA IV will blur the lines between main missions and side missions:
"If you're not in a rush and you answer the phone when it rings it'll take about 100 hours to complete", we were told. "It's harder to distinguish between main and side missions - there are loads of both. But there are more main missions than side missions. It's not as clear cut as it used to be because of the phone."
The phone, of course, refers to Niko's cell phone, which serves as a narrative hub by facilitating nights out with the boys, dates with chicks (who probably have low-self esteem) and arranging missions - as well as being the game's multiplayer portal.
More to the point is the blurring-of-the-lines between missions, which should help (I hope) make the game seem less sandboxy and more purposeful - not that an arbitrary mission to run over X number of hookers isn't purposeful - so add that to the list of new GTA IV game details.
GTA 4 will take roughly 100 hours to finish [VideoGamer]








I really hope that 100 hours means when you mess up the middle of a mission, travel back to start of the mission, re-enact the mission, cross around the entire map, fail again, then travel back and start all over again, again and again and again. That was the reason it took me a year and a half to beat Vice City.