In his opening presentation on the final day of DICE, Electronic Arts CEO John Riccitiello has basically apologized for EA being so buyout happy and the unfortunate results.
"We at EA blew it, and to a degree I was involved in these things, so I blew it."
"The command and conquer model," he said, "doesn't work. If you think you're going to buy a developer and put your name on the label... you're making a profound mistake."
What John refers to in these two quotes, is EA's legendary tendency to buyout talented smaller studios, (like Bullfrog or Westwood), and drive off the talent and just keep the licenses. They've had more success recently with companies like Bioware by NOT interfering in their corporate culture.
Riccitiello said that the company's "one-management-size-fits-all" mentality with its acquisitions in the past only stifled creative freedom. "When I talked to the creators that populated these companies at the time, they felt like they were buried and stifled."
As an old school Earth and Beyond player, (yes, I know, I'm a bitter queen), I held a grudge against EA for a long time for exactly these practices, which led to the cancellation of my first MMO. My personal beefs aside, I like hearing that they have learned from these mistakes.