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Fallout 3 Has Over 200 Endings, Other Details Revealed

Bloody Mess...love it.

A recent OXM podcast featured Bethesda's Todd Howard where he released a number of details on Fallout 3 (every time I speak that name I quiver with pleasure). Mr. Howard revealed that the game is complete but needs a ton of polish. Fallout 3 will also have over 200 endings. Wow! I don't even know what to say about that. Here are a few details from the podcast as lovingly put together by A Post Nuclear Blog:

  • "Fans sending death threats" says one of the OXM guys. Another one calls Fallout fans"rabid Right Wing kind of fans".
  • Over 200 endings, since last week. The 12 endings was surpassed sometime ago.
  • The game is twice bigger than what they thought in the beginning.
  • Always just one humanoid-type companion, and another NPC like Dogmeat.
  • Dogmeat can die, but they are working on his health and how you maintain him.
  • Dogmeat can be given assignments, and will try to follow them with his Radiant AI.
  • Brotherhood of Steel doing their own thing; already in finished state on the game; they are on the verge of extinction, you'll interact with them a lot more after a determined point in the game.
  • The game is finished, but needs a lot more polishing and testing, they are doing many playthroughs; they keep adding stuff, sometimes it takes 100 hours to play, just the main quest takes about 20 hours.
  • Absolutely tracking at fall 2008.

More details are given on the podcast. So, if you are interested in all things post nuclear as I am, go give the podcast a listen. By the way, that picture is awesome. Bloody Mess was always one of my Perks in the Fallout 1 and 2.

KOXM Episode 107 [Offical Xbox Magazine]
[via Fallout 3 A Post Nuclear Blog]

2 Comments

MME said:

I have a feeling that they only got 200 endings by having a permutation of the number of endings you get for each quest (or sub quest).

Decompiled said:

The ending on Fallout is one of the great endgame cinematics. It is just a narrator (Ron Perlman) talking over a slideshow of what happens after the events at the end of the game.

What makes this awesome is that if you saved a town from being destroyed you will have a mansion about how the town continued to grow and prosper, but if you helped destroy it then there will be something about what happened to the parentless children that managed to escape the town.

It is all very personal to the way you played through the game and in my experience Fallout is one of the few games that people will start a second game immediately after completing it for the first time, simply because they want to see what happens when they do things a little differently.

And girls who like girls who like rumble packs!

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