Flying Lab Wants More Hot Pirate-On-Pirate Action

That's right, and apparently the current setup doesn't really meet that goal. Nothing is more frustrating to a pirate that wants to get their swash buckled than to go out and find nobody around to do the buckling with. Such is the case currently with Pirates of the Burning Sea, So in step the developers.
When Pirates of the Burning Sea launched on January 22nd, we introduced our customers to 11 new game servers. Through feedback from our players and evaluation of our server populations, it has become clear that key game features require populations of higher density in order to function at optimum levels. When you take into account both the disparity in player time zones and the delayed launch of our title in some countries, we were spreading our overall population too thin. Also, in more recent builds, we were able to improve our server technology to allow for an even larger population than we were originally equipped to handle.
Hopefully this will lead to more vibrant game worlds for the MMO and allow players to get their swash on once again. In related news, if you are looking for 7 MMO capable servers at a good price, now would probably be a good time to contact Flying Lab Software.
Pirates Of The Burning Sea Consolidating Servers [BurningSea.com]
[via: GamaSutra]







Shouldn't the pirate be saying "Ahoy?"