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Impressions: Crisis Core: Final Fantasy VII

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Most series and genre fans will have snatched up Crisis Core: Final Fantasy VII by now, but for those of you who may be on the fence about this amazing game (or perhaps awaiting another reason to buy a PSP) - pay attention.

Not only does Crisis Core revisit the world and characters of Final Fantasy VII, long considered by many to be the best and most breakthrough-y of the Final Fantasy games (and one of the best RPGs ever), but it brings an absolutely bang-up RPG to the PSP, reinvents the Final Fantasy formula, spins great new characters and elaborates beautifully on favorite characters, and finishes off the whole affair with production values that make you forget you're playing a handheld game.

Read on for what you may have already sussed out will be a pretty glowing impression!


If you've played FF7, you're golden. This prequel makes more out of Zack, Cloud, Aeris/Aerith, Tifa and MVP Sephiroth than even a die-hard Square Enix fan could expect - their stories layer and develop so nicely that you'll be instantly whirled back to Midgar. Add to that the inevitable tragedies seasoned players know will occur and you've really got a game that pulls both your heartstrings and your button fingers.

Newcomers shouldn't fear, however, as Crisis Core stands up beautifully on its own. In fact, it might be a great entry point for those who couldn't enjoy the traditional turn-based Final Fantasy model - Crisis Core takes an excellent approach to combat, using near-real-time commands from a simple but familiar menu system that lies at the bottom of the screen and is manipulated via the shoulder buttons. Combat unfolds at the perfect pace - fast enough that you can't feel the turns as they happen, but with just enough time to shoulder over to a healing spell, special combat action, or restorative inventory item. Zach, the game's main character, automatically attacks whomever he's facing, and the auto-target system works so quietly you'll almost never have to think about it.

The cutscenes here are exactly what you'd expect: Square-Enix worthy and Final Fantasy gorgeous, and unlike some previous entries they really drive the emotions of the story. Perhaps that's partly because many players know what the future holds in store for these characters (heartbreak, very emo heartbreak)? The voice acting is also impeccable.

Materia! One of my all-time favorite magic/ability systems returns - materia are crystals that bestow classic abilities - such as spells of all sorts, combat abilities like steal and sword-spinning, as well as status effects like boosting HP, MP, or AP - the game's MP equivalent for combat abilities. And just like in FF7, the materia you've equipped levels up, increasing in power as it does so. A nifty new materia fusion system lets you manage your powers with more control than simply switching out new powers for old - combine the right materia and you'll boost your powers enormously or even create new types of materia.

One new twist that doesn't always make sense is the DMW - or Digital Mind Wave - that melds leveling up with limit breaks (super-powered attacks that your character occasionally breaks out). It's essentially a slot machine reel with digits and the faces of important characters (which appear as you meet them). Without getting too complicated, this reel is more or less always spinning, and when it stops various things happen - including combat boosts like being invulnerable or casting spells without using MP. When the reel comes up all sevens, Zach levels up.

While I suspect the randomness of the slot reel isn't so random underneath the hood, it's a strange feeling to put the future of your character in the hands of a slot machine. Sometimes it's exciting, sometimes it's frustrating, but it's just about always confusing. But despite the fact that I didn't really get a grip on how the DMW works, it became my friend. There's nothing like watching combat pause during a rough fight while the DMW takes over the screen and decides what punishing limit break move to unleash against your enemies.

Crisis Core also features a ton of unlockable side missions, all of which can be entered into from any save point. Since missions cannot be lethal and provide killer loot, they're a great way to get into the gameplay without moving forward story-wise. And since, often, each mission unlocks the next, there's a kind of addictive pace. My only complaint was the scarcity of environments - you'll be limited to industrial architecture, caves, desert, grassland, and pretty much nothing else. The maps of each environment are also bland and repetitive - but only eventually. I got about 25% of the way through the exhaustive list of missions before I began to tire of the environments, and even then the loot and leveling-up-possibility were enough to keep me going.

Bottom line: Crisis Core: Final Fantasy VII is as close to a system-seller (for RPG and FF fans) as the PSP could hope for. With gorgeous visuals and sound, amazing gameplay, and beloved characters both old and new, anyone considering making this game a purchase should do so: Buy it!

13 Comments

SirenCub said:

Totally agree with the whole review. Die hard FF fan here, this game is awesome. I was a bit skeptical of the fighting and DMW system at first but learned to love them. It's a great game all around and I have really enjoyed seeing the pre-story develop.

Hitokoei said:

My biggest issue with the game is that it felt very familiar. Playing it more I realized it feels like an updated version of Kingdom Hearts. I found little incentive to use the materia system because the game itself had no difficulty. Playing again on hard I found the same issue. Press X until you win. If you don't win, level up once or twice and you will.

The story was fantastic, though.

MuddBstrd said:

The game is easy unless you decide to tackle the side missions. If you go after the 'Hard' and 'Very Hard' difficulty missions that appear about mid-way through the game, you're in for a royal buttkicking if you just press X. That's when the real beauty of the game's combat system really starts to shine. I really hope the Kingdom Hearts series borrows a few things from Crisis Core's playbook.

mintoncard said:

Must.... complete.... all..... missions!

I'm at 82% complete.

I cannot get enough of this game. I truly hope Square-Enix continues to make original Final Fantasy titles for the PSP.

You get serious bang-for-the-buck with Crisis Core.

Jaesin said:

I agree with the difficulty being way too low, even Hojo's final creatures were killed in relatively few hits due to some broken materia (costly punch anyone?).


That ending though... No spoilers, but it made me cry.

triryche3 said:

I've played bits & pieces of this, when borrowed from a friend. I liked it quite a bit, as for buying? Maybe when the price comes down. Zack is a lot better character than Cloud is really.

I honestly don't get all the FF7 love. I have been a FF fan since the first came out, back in '90. I have them all, some multiple times. I like 7, but Cloud is a dork, the story tries too hard for it's own good. It isn't the end all & be all imho. Sorry for the sidetrack.

triryche3 said:

Sorry for the double post, my computer crashed.

edeo said:

This game manages to be a nonstop nostalgia fest and a great original game on it's own. I'm really loving Zack. He really makes Cloud look bland.

I love the slow realization that I've seen all these places before. Even Costa Del Sol makes an appearance.

Bearfamily said:

There is a huge KH vibe from it but looking at some of the other core mechanics its very evident not all the people who made Unlimited SaGa were fired and I'm wondering why they weren't.

Random Leveling = Bad

A. Ortiz said:

Of course there's a huge KH vibe-- Team Kingdom Hearts is behind it. Didn't you notice the art style and the animation and models? Not to mention the sometimes oddly out of place dialogue. Definitely the KH team.

I personally loved everything about Crisis Core, and was impressed by its wonderfully effective single-player combat system and seamless integration into the environments of the story.

The game difficulty is absurdly easy--until you get to Hard Mode. The story mode is easy enough, but going into missions where using Graviga on a WUTAI TROOPER deals 9999 damage makes me shudder in horror. Enemies' stats are inhumanly boosted to the point where if you don't have over 5000 HP racked up, you're going to be dying an awful lot.

As for the addictive and easily accessible nature of missions, I'm happy to point out that it's a casual game experience within a hardcore RPG. These missions probably don't last more then two, three minutes in Normal Mode, making them ideal for quick snatches on the subway or during work when your boss isn't looking. It's a brilliant play by Square, and I applaud the brilliant mechanic, especially on a portable console, where I feel gameplay SHOULD have quick, casual elements to it.

Bearfamily said:

Yeah even from the art on the inside cover I figured that the people behind KH either had a lot of input or made it. What I meant was that they carried over a lot of what they put into making KH, even the faces of some characters are very KH.

Thats not a bad thing by any means but I just slipped into the whole detracted "these characters are here now accept it" mode when I really shouldn't have.

I played KH way too much -_-

John said:

They've said it's not random levelling - it occurs at intervals somehow, I think based on SP or kills or something - but it's there, just hidden from us.

MarsAttack said:

I really must say I have to disagree with the difficulty level. It may be because I'm terrible, but somehow I don't think that's it.

At level 39 or so (not exactly sure) I am about, ironically, 39 or 40% through the side-quests. Pretty much every one is the "very-hard" difficulty at this point.

While I DO agree this game felt all too easy to simply button-mash my way through in the beginning (and especially in the story portion) these side-quests are proving FAR more difficult (once you get past the ridiculously easy first ones). I've TRIED simply button-mashing my way through and it simply doesn't work. One word: DEATH. Whether it is a Death Strike or the spell itself, if all you are doing is clamping onto the closest mob and mashing X without blocking or dodging or healing, you WILL DIE. End of story. It is a one hit. You have to be able to either stop their cast or avoid their attack. As of this point even the damage these mobs are doing is getting outrageous and force me to use a lot of tactic to work around them.

Granted the main story fighting is very easy. Regardless of the story's difficulty do NOT discount the later side-quests. I feel like the reviews before me are judging it soley on the story portion, and if not they certainly know some secret that allows them to simply button mash. But as of right now I'm finding I need to run a "Very-Hard" mission three or four times to work out the sequence of attacks- when to block, when to dodge, when to cast- before successfully completing them. The later missions give me a great sense of accomplishment for working around the fact that EVERY SINGLE MOB seems to have a Death Spell of some sort.

Honestly-if you want the story it is here. Amazing story. But what people are not seeing, or maybe just not bothering with- is that this game DOES have rewarding and satisfyingly difficult fights as well. Now if only those two could be one and the same . . . .

PS: also, maybe the people who find it too easy may sing a different tune if they try the later-harder missions with less-than-perfect items to use. In reality this game could be as easy or hard as you want. Too easy? Simply de-equip those couple items that allow your health or damage to extend beyond the max of 9999.

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Recent Comments

MarsAttack on Impressions: Crisis Core: Final Fantasy VII: I really must say I have to disagree with the difficulty level. It may be because I'm terrible, but somehow...

John on Impressions: Crisis Core: Final Fantasy VII: They've said it's not random levelling - it occurs at intervals somehow, I think based on SP or kills or...

Bearfamily on Impressions: Crisis Core: Final Fantasy VII: Yeah even from the art on the inside cover I figured that the people behind KH either had a lot...

A. Ortiz on Impressions: Crisis Core: Final Fantasy VII: Of course there's a huge KH vibe-- Team Kingdom Hearts is behind it. Didn't you notice the art style and...

Bearfamily on Impressions: Crisis Core: Final Fantasy VII: There is a huge KH vibe from it but looking at some of the other core mechanics its very evident...

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