CGI Celebrities Are Fugly

Oh dear. This is just... wow.
All praise to GamesRadar, who somehow managed to not go blind or insane cobbling together a comprehensive list of some of the worst celebrity renders in videogame history. You know, when you sit down to play a game based on a movie or TV show, often they will at least license the likeness, if not the voice of the actor behind the character. But technological limitations being what they are, the resulting likeness is often a horrific nightmare.
These are a couple of my favorites, the oddly racist Spock and the horrifying visage of a demonically possessed Macaulay Culkin. You know, you can kind of excuse the old NES and Genesis games for being fugly because it's hard to do a decent likeness of Sylvester Stallone with only thirty pixels. On the other hand, you'd think that modern games should be really good at rendering likenesses. Yeah, well, you'd think that, but you'd be wrong. Sure, now they can create reasonable facsimiles, but the more realistic they appear, the more soulless they become. Seriously, hit the link below for the full article, and you'll see what I mean. And hope your laughter can keep you from having nightmares!
The Worst Celebrity Renders Of All Time [GamesRadar]








Oh yeah, I remember that Spock playing Star Trek: Judgment Rights.
Today, the part of Spock will be played by Snivley Whiplash...
Those are some seriously bad renders. The Harry Potter ones are especially creepy. Uncanny Valley at it's finest.
Sadly, I was able to identify all 33 of the sprites in the article. I made sure to enter their contest at the end. *fingers crossed*