E3 '08: Almost Hands On With Resistance 2
In another guerrilla E3 move, I managed to squeeze myself into somebody else's one-on-one interview/demo with Insomniac Games CEO Ted Price, who was very friendly and accommodating to my interjected questions.
Resistance 2 ends exactly where the first game left off - even down to the scene - and boasts improvements on just about every level. Even the camera was mo-capped, so that the screen shuffles naturally in cinema-verité style. From Chicago to San Francisco, you'll see faithful recreations of some famous American landmarks - and battle enormous monsters that dwarf those landmarks, such as the Godzilla-esque Leviathan featured in Sony's press conference.
"Scale" was Resistance 2's buzzword at E3 this year, from the size of some of the bosses to the environment to the scope of the story - you'll fight your way across decaying urban rooftops while running from a monster the size of a mountain. You'll also fight your way across the US, while border states fall to the Chimera - Chicago is lost, Twin Falls, etc. You'll enter San Francisco (the second level of the game) while enormous Chimera battleships that look like biomechanoid ziggurats float above the city. They're moving in real time, too, although it happens so slowly you may not notice.
Most of the combat mechanics and weapons return, so the game should feel very familiar even while taking the Resistance world to a whole new level of epic spectacle. Not a whole lot of news on this game yet, but as it's shaping up, Resistance 2 will be an even more solid, engaging, phantasmagorical shooter.







