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E3 '08: Hands On With Resident Evil 5

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Thursday was power packed with tons of games I had been dying to get my hands on, but none of them had me drooling quite like Resident Evil 5.

There were two levels available to check out and I found myself beyond impressed with both. Resident Evil 4 raised the bar for the franchise and RE5 has raised that bar even higher. The graphics looked sharp and the controls seemed pretty smooth although they could have used a little improvement. I trust that this is something that will be fixed in the coming months before the game is launched.

The new drop in/drop out co-op play is a great new addition. Even without a second person playing along the AI on the "helper" character, a woman named Sheva, is quite good. You can call her in to help you but left to her own devices she's a good little fighter all on her own. She can also be used for assisted jumps over large gaps or getting up ladders that might be a little bit too high for one person.

The action portion of the game has been amped up and (at least in the levels I played) was non-stop. It really created a feeling of tension that you always hope for from a survival horror game. The AI on the zombies is much improved over RE4 and while they are harder to hit, when you can land a head shot it gives one a great feeling of satisfaction. Interestingly, there were a variety of different ethnicities amongst the infected enemies which made me wonder if they had always been there or were added in after the whole (ridiculous in my opinion) cries of racial imbalance.

All in all it was one of the most action packed and impressive hands on I did in all of E3. Capcom has definitely outdone themselves on this one. 2009 can't come soon enough.

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4 Comments

d.k.x said:

I'm guessing it is, but as I haven't seen anyone actually state this (probably because everyone, but me already knows), is co-op online only?

Krakenbwool said:

It looks gorgeous. The controls seem to be much like RE4, which is all good with me. They went back to the slot item boxes, which I'm still skeptical about because I liked RE4's orgagnizable inventory system, but I guess combined with Sheva's bag there's enough room to go around. Speaking of which, I wonder whether exchanging items with Sheva can only occur when she's in near proximity or if it can be done anywhere.
All in all, I'm definitely hitting up on the game. The only thing that I have to really complain about is that I don't like the look of the new villains(?). Bring Wesker/Umbrella back, A.S.A.P.

Ann said:

But it`s almost just RE 4.1!!! The enemies are kinda the same, there`s another giant, another chainsaw-thing, the animations are the same, there`s a village level and a factory-like level at the sea just like in RE4, not to mention the same (!) barrels with items within.

Ann said:

But it`s almost just RE 4.1!!! The enemies are kinda the same, there`s another giant, another chainsaw-thing, the animations are the same, there`s a village level and a factory-like level at the sea just like in RE4, not to mention the same (!) barrels with items within.

(sorry for DP)

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Ann on E3 '08: Hands On With Resident Evil 5: But it`s almost just RE 4.1!!! The enemies are kinda the same, there`s another giant, another chainsaw-thing, the animations are...

Ann on E3 '08: Hands On With Resident Evil 5: But it`s almost just RE 4.1!!! The enemies are kinda the same, there`s another giant, another chainsaw-thing, the animations are...

Krakenbwool on E3 '08: Hands On With Resident Evil 5: It looks gorgeous. The controls seem to be much like RE4, which is all good with me. They went back...

d.k.x on E3 '08: Hands On With Resident Evil 5: I'm guessing it is, but as I haven't seen anyone actually state this (probably because everyone, but me already knows),...

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