Molyneux's Next Game Based Upon 'A Single, Pure Thought'

MTV's Patrick Klepek nailed down Fable 2 guru Peter Molyneux by asking, 'What's next?' However, the famously open designer kept his cards close to his chest this time, saying only this:
"I won't tell you what we're doing next; I'm not allowed to," he smiled. "But it's a single, pure thought and so simple that it's actually far more terrifying..."
Oh, Sir Peter, you couldn't scare us! For those of you who may or may not have learned not to get your hopes up based on the casual but brilliant banter of Sir Moly, there might be a change in the air. Molyneux seems to have reflected on his hell-bent-for-features approach and learned the lessons one can only learn by being Peter Molyneux:
"I think for a long time I mistook the number of features in a game for how good the game will be," he said. "I've come to realize that's wrong. I've got a great analogy. I think a lot of my games in the past, I've been like a cook [and I] just keep shoving ingredients in the pot thinking 'oh, I need more of this, more of that.' I never tasted it, and then normally it tasted a bit weird at the end. And now what I've realized is it's not the number of features you've got in the game, it's the way those features work together."
As a long-metaphor-guy myself, I love this. As a foodie, ditto. As a gamer, I'm curious but know better than to let my piqued interest take me on a flight of fancy. All I know is that I'm dying to learn Molyneux's single, pure thought.
Peter Molyneux's Next Game Based On A Single (Secret!) Idea [Multiplayerblog]







