Fallout 3 DRM? It Won't Exist
After the EA Spore\Mass Effect\Bioshock fiasco, it is pretty safe to say that DRM is a bit of a hot topic in the game industry right now. Keeping with this theme, Fallout 3 developer Bethesda Softworks let us known all about the DRM they will be using. In short: it won't really exist.
[Fallout 3 will be] pretty similar to what we did for Oblivion, which was--we basically don't do any [DRM]--we do the mildest form possible. I actually don't know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff. And it is a pain in the ass--it is a pain in the ass that we have to do it at all in the first place. But when you spend tens of millions of dollars, we don't think it's right to just put something out there and let everybody do whatever they want and pass it around... But no, we're pretty mild about how we do it, and we try to do it in a way that prevents folks from exploiting and distributing our games that we worked very hard on... It's very important for us not to ruin the experience for the person who did buy a copy, so we try to be very careful... We want to remove anything that is a hindrance or an annoyance to the player, we're trying to just get to the game and have fun...
Personally, I would like to see them bring back the Monkey Island code wheel. That copy protection was the bomb diggity, and as always, kudos to Bethesda for thinking of the end user.
Bethesda: No Nasty DRM for Fallout 3 [Game Politics]







Thank you very, very much.
Consider the Special Edition ordered, see everyone else, that's how you get a sale, make a product everyone wants and don't make them feel like a thief for buying it.
So glad I already pre-ordered. Of course, this game is also aided by the fact that it will appear on a console.
"Personally, I would like to see them bring back the Monkey Island code wheel. That copy protection was the bomb diggity"
I have never played Monkey Island, but if that code wheel is similar to ones found in C64 games like Pool of Radiance, then I'm hopping on the bandwagon too. :)
http://www.djgallagher.com/games/pc/monkeyisland1/dial_a_pirate.php
If you were curious.
They're full of crap, they're using Securom, and it won't install or run on anything with a SCSI drive on it. Which, is a ton of different things like mirrored disks and SATA optical drives. It would have been smarter to just download the hacked version than try to get this to work.