Last Dance: XIII

You may have packed up your original Xbox when you got your 360, traded off your PS2 for that brand new PS3, or you may not have had a GameCube to begin with, but it doesn't mean there aren't any games left to play on these "classic" consoles. Come take a Last Dance with the overlooked and underplayed games of the last generation of consoles before they disappear forever.
It seems like there are some genres that get knocked for being "all alike" even when there's a fantastic variety of games to be found there. For instance, if I was to have you picture a turn-based RPG, I'm fairly certain that you're imagining something much closer to Final Fantasy or Dragon Quest rather than something much more adventurously different title like Xenogears. Sure, these are genre defining titles, but it can be easy to let their experiences dominate and dictate how the genre as a whole is seen. In my mind, the genre that gets to worst rep in this department is First Person Shooters. While there is a slight hint of stinging truth to the "their all the same" mentality, FPSs show a surprising amount of range at times, especially for more casual fans of the genre willing to take a few chances. This week's Last Dance looks a FPS that did it's best to stand out from the rest the pack with some big name voice actors, a unique art style, and used some very offbeat, but genuinely fascinating source material for a story and setting.
Hit the jump to discover where Adam West and Eve hang out together.
2003 was a crazy year for cel-shading in games. It seemed like every major publisher had at least one title using the rendering technique, either brilliantly (Wind Waker) or as a player distraction from otherwise dull gameplay (Auto Modellista). One of the games that I would place in the "brilliantly" column would be XIII. Released in the fall of 2003 (are we noticing a pattern yet?) this euro-comic-turned-game perfectly translated its source material in the most faithful manner possible while still exploiting the conventions of the first person shooting, resulting in one of the more cinematic experiences the genre has to offer.
Some of us in the states may not have been very familiar with XIII prior to the game's release. Before he would shoot his way through bad guys on the PS2, GameCube and Xbox, XIII began life as a mid-80's comic that combined elements from other spy adventures like James Bond or the Borne Identity. Looking at the source material it's a little bit of a shock that Ubisoft's Paris team didn't create a more traditional third person action game out of the book. Regardless of their reasoning for going with an FPS design, the team went above and beyond to ensure that the illustratively nature of the book remained intact. Paneled cut-scenes and in game sequences are filled with cel shaded character, speech bubbles for dialog and even iconic POW!, THWACK!, and SMACK!, and other onomatopoeic phrases when taking down foes. It sounds gimmicky, and largely is, but remains refreshing throughout. The technique's lasting relies heavily on if you're a comic geek, as the visual language created here is something closer to a comic book than game.
So XIII the game collects the book's first few chapters and begins as a man wakes up on a beach with no knowledge of himself aside from a strange tattoo on his shoulder, the Roman numeral "XIII." As the title character, you then go on a search for your real identity with a few twists and possible misdirection along the way. Action quickly picks up as we soon discover that XIII was (is still?) a hitman for hire and wanted for the recent assassination of the US president. Intrigue enters we he delves into the underground world of conspirators, hired guns, and clues that only lead to more identity-based questions. Along the way XIII, voiced by a characteristically despondent David Duchovny, runs into a few random "Wait... They did voice over work in games?" cameos including Eve as Major Jones, who helps XIII prove his possible innocence, Adam West as General Carrington , a man who knows too much and now held captive by a shadowy force. One wouldn't think this odd pairing of X-file agents, Family Guy's Mayor and the First Lady of Ruff Ryders would work, but the voice over work is surprisingly effective. Not great, but pretty good.
I'm not going to spoil the plot, but the twists and turns revealed here are surprisingly fun, and while a little campy here and there, reinforce a noir comic feel throughout the single player mode. The game doesn't tell all of its secrets, and even ends on yet another cliffhanger. Those invested in the story can track down the books to see just how everything else unfolds once the game is finished.
The levels and action featured in the game boards on standard FPS fair: go here, do this, blow this up, kill this guy, etc. The objectives should be familiar territory for genre fans while presenting them with a very different form of storytelling. There are multiplayer modes and levels based on some of the more interesting locales seen in the game. While it may not be revolutionary, XIII succeeds in areas that most FPS games fall apart for me. Maybe it's because I don't have a glasses-and-goatee fetish or not especially invested the adventures of nameless space marines, but the tense spy action seen here truly feels new, even if the mission design is only above average. When combined with the very atypical art direction, you get the feeling that the developers behind the game didn't want to bring along the hardcore FPS fans, but welcome new players to a genre they might assume to be thoughtless and predictable. It was certainly a large creative risk, tragically one that didn't exactly pay off, but XIII did a fantastic job of introducing me to playing FPSs on a consoles. I would go even further to say that the game proved to me there that FPS games weren't all the same and that the genre has plenty of life still left in it.








Brilliant edgy soundtrack too. My disco-bunny pal loves the tunes (and I love telling her its a game soundtrack 'cos she only likes Pac-Man gaming)
I'm a fan of the comic book (read alllll of them! it's fun!) and of the game. I sure do miss this lil' celshaded beauty!
And I was the only man in the theater who stood up and called the born identity movie a "XIII copy cat B@$!@#%!".
That game was the shizz, totally inventive and really challenging