Jackman Gets Polygonal: X-Men Origins: Wolverine Gives Me A Reason To Post Beefcake Picture

When EGM's Nick Suttner sat down with various designers and artists at Raven Software to talk about the upcoming X-men Origins: Wolverine game things got a little steamy. Featured as EGM's January cover story, the gorgeous eight page spread includes lots of info on Marvel's most popular mutant first solo outing, including a few tid bits that I'm sure Hugh Jackman stalkers fans will eat up. On the subject of how the in game model is different than the real life movie star, character modeler Markus Peekna noted that...
Peekna: We decided on a thicker, heavier Hugh Jackman. Hugh's tall and attractive in the classical sense, and that's a sharp contrast form the comic version. A strong back for the game camera, larger muscles - think stockier and barrel-chested.EGM: So you're saying that his back wasn't sexy enough?
Peekna: Ha-ha! He's a way better looking guy than I could ever hope to be. Perhaps too sexy. We needed a brute.
Too sexy? I'm not even sure that's physically possible! Anyways, to find out more about the game's ambitious design and just how long it takes a character modeler to work on Jackman's "crotchal region" be sure to pick up the latest EGM.







