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Fallout 3 Patch Available Today, First DLC Coming Jan. 27th

fallout+3.jpg

The long awaited patch for Fallout 3 has finally arrived! As of today, PC, PS3 and Xbox 360 users will be able to download a patch for Fallout 3 that will not only resolve some issues but will also prepare your game for the upcoming DLC packs. The first of these, Operation Anchorage, is set to release on January 27th.

The patch available today fixes a ton of issues which you can read about after the jump, including several PS3 specific fixes If you are a PC fallout player, you can download the patch here.

Bug Fixes

  • Friends notification no longer causes the game to pause. (Playstation 3)

  • Fixed occasional crashes during loading and waiting.

  • Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

  • Fixed issue where certain NPCs would occasionally disappear from the game.

  • Fixed issue where dead NPCs would occasionally come back to life.

  • Fixed rendering issue with the Gatling Laser gun's tracers.

  • Fixed issue where the haircut menu would occasionally not appear properly.

  • Added ability to remap your VATS and pip boy buttons.

  • Fixed rare load/save issues that would cause NPCs to behave incorrectly.

  • Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms and conversations.

  • Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

  • Player no longer gets stuck in level up menu if their skills are maxed out.

  • Fixed issue where multiple followers would occasionally not load into an interior.

  • Fixed rare issue with getting stuck in VATS mode.

  • Fixed rare crash with fighting NPCs with corrupted data.

  • In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

  • Fixed rare crashes while loading and saving games.

  • Fixed rare issue where player would fall through the floor while in VATS.

  • Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

  • Prevent NPCs from inadvertently dying from falling.

  • Fixed occasional issue where the controller would stop working properly.

  • Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest Fixes


  • Fixed several instances where quest item stayed in inventory permanently after completing quests.

  • Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

  • In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

  • For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

  • In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

  • Fixed infinite caps exploit in Strictly Business quest.

  • Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

  • Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

  • Fixed several XP speech exploits with certain NPCs.

  • Fixed XP exploit with a robot in Fort Bannister.

  • Fixed issue where player's controls can become locked permanently during The American Dream.

4 Comments

cerberus635 said:

I take it the patch doesn't prepare the PS3 for the DLC.

That would just add insult to injury.
"Your PS3 is now ready to recieve Fallout 3 DLC.... its a shame we aren't giving you any though." lol

Decompiled said:

I was actually expecting them to fix more stuff, but then there are probably a load of things that aren't mentioned in the list.

landale said:

I wish they would fix the bug that I get on the PC, where it crashes and completely locks up my computer quite often when I'm trading.

Also the one old guy in Megaton just randomly died and started floating in the water down by the bomb the one day. I was like, WTF??

Andy B said:

They had NPCs springing back to life? It would be nice if they would un-kill Nathan for me first, since their falling NPC bug killed him in the first place. At least they brought Walter back. I like cheap experience.

I've got a save where the Simms kid is floating in midair above the bomb. When you load the save, he just lands softly, but before I saved, he was stuck there. I didn't know who/what it was when I saved because I couldn't target it in VATS. (Even though kids are invincible, the town still turns on you when you shoot 'em.)

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Recent Comments

Andy B on Fallout 3 Patch Available Today, First DLC Coming Jan. 27th: They had NPCs springing back to life? It would be nice if they would un-kill Nathan for me first, since...

landale on Fallout 3 Patch Available Today, First DLC Coming Jan. 27th: I wish they would fix the bug that I get on the PC, where it crashes and completely locks up...

Decompiled on Fallout 3 Patch Available Today, First DLC Coming Jan. 27th: I was actually expecting them to fix more stuff, but then there are probably a load of things that aren't...

cerberus635 on Fallout 3 Patch Available Today, First DLC Coming Jan. 27th: I take it the patch doesn't prepare the PS3 for the DLC. That would just add insult to injury. "Your...

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