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Video: Microsoft's "Buko" Now "Kodu". Still Visual Game Creator.

My affinity for game creation knows no bounds. Sure I'm well versed in the ways of low-level systems programming, but I do like to cheat and abuse game creation systems. Why wouldn't you make a Wolfenstein 3d clone in Klik 'n Play? You know, just saying.

Now Microsoft announced "Buko" a few months back, and everyone pretty much feigned it off as a LittleBigPlanet clone\wanabe. Sure it's a game creation system, and their timing is slightly suspect, but it is far less LBP more KnP. The game is set to come around sometime this spring, and will feature over 200 "game-creation blocks" out of box. Rather neat, I say.

Sure, it doesn't have the sackboy flare, British wit and kinda looks like you're playing with programmable duplos, but at least it gives non-programmers a chance to share some of their ideas online.

Full press junk after the jump.

Unleash Your Inner Creator with Microsoft's New Xbox LIVE Community Game "Kodu"

Microsoft announced today that it will turn Xbox 360 players into creators with the release of their new game, "Kodu". Launching on the Xbox LIVE Community Games Channel, "Kodu's" easy to use game creation techniques will make building personal playgrounds simple for anyone, with the help of an Xbox 360 controller. During a keynote speech at the annual Consumer Electronics Show in Las Vegas, 12-year-old student, Sparrow joined Microsoft's President of the Entertainment and Devices Division, Robbie Bach on stage to demonstrate the intuitive game that lets players choose from a variety of visual building blocks in order to develop their own unique creation.

This spring, "Kodu" will find its home among some of the freshest, most diverse and creatively independent games showcased on the Xbox LIVE Community Games Channel. "Kodu" is a pick-up-and-create game where anyone can build their own unique world in just minutes using a simple image-based creator menu that makes game creation simple for anyone, from ages seven to 70. "Kodu" created playgrounds are expressed in physical action-reaction terms, using basic concepts like vision, hearing and time to control your character's behavior. Players can start their own unique "Kodu" created playgrounds from scratch or, if they aren't in the mood to create, they can choose from several pre-loaded levels for quick play. With almost 200 different game-creation building blocks to choose from, the opportunities are endless.

"We've done everything possible to make sure that creating a "Kodu" playground is not only easy, but that it is also fun and engaging for people of all ages and backgrounds," principal program manager for Microsoft Research and lead "Kodu" designer, Matt MacLaurin said. "Since 'Kodu's' interface is intuitive and prevents common programming mistakes, we're making it easy for everyone to enjoy the magic of game creation."

Originally designed by Microsoft Research as a learning tool for young kids, "Kodu" is the newest game to keep minds of all ages sharp by developing logic, problem-solving and creative thinking skills. In fact, in 2006, Microsoft Research teamed up with Girls Inc. and the University of Santa Barbara to create an after school "Kodu" program to accurately measure the influence educational games have in the fields of math, science, and comprehension. The team logged hundreds of hours of "Kodu" research with creators from ages five to 45 to ensure that it is easy for beginners, but maintains a depth of content for those who are more advanced.

"What I love about "Kodu" is that I can do everything myself," Sparrow, who demoed the game, said. "It's fast to build and different from the other games I play. I can do cool, silly things in it!"

"Kodu" will join a host of family-friendly and casual games already on the Xbox LIVE Community Games Channel. Since its launch in November, the Xbox LIVE Community Games Channel has seen a lot of enthusiasm from both game-makers and consumers, where there are currently more than 100 independent, community-created games available for download.

More detailed information about "Kodu" and Community Games can be found by visiting http://creators.xna.com.


1 Comments

androide said:

The original title was "Boku" not "Buko". It was funny for french speaking persons because it meant "a lot" or "nice ass" depending on the pronounciation of the "U" (à l'américaine or à la française)

And girls who like girls who like rumble packs!

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