GDC 09: Kojima Keynote Hints At "The Next MGS"
Hideo Kojima's keynote at GDC this morning was filled to the brim with information on the designer's Metal Gear series, from the inception of the first MSX title to the "last" entry in the series for Solid Snake, Metal Gear Solid 4. In a surprising twist at the end of the keynote possibly gave developers a little bit of an idea of where the series may be headed next.
Throughout Kojima's session, he likened developers taking on difficult projects to Solid Snake attempting climbing over seemingly "impossible" walls through an adorable set of animations and slides. His message primarily focused on making the impossible game design goals possible by leveraging hardware technologies correctly and to developing software technology to support game design. Add all of that together and developers should be able to get over that metaphorical wall. Upon reviewing the series' entire body of work and looking back at all the walls it/Snake had to climb Kojima stated that...
Simply put, Metal Gear was born out of hardware limitations, advancing together with hardware to reach new heights.
A subtle twist occurred as the view panned up to reveal the next wall for Kojima to scale: "The Next MGS." While I don't think too many people were expecting MGS4 to really be the last title in the series, the audience got a little surprise when they didn't find Solid Snake standing on top of the wall, but Raiden!
What does this mean? While Kojima was very specific in stating that the idea of the next Metal Gear entry is something that is possible (read: not officially announced), it does appear Solid Snake may not be the focus if it were to happen. With MGS4 not even a year old, it's not likely that will see any sequel news solidify soon (no pun intended).








I say he should just make the MGS series into films, seeing as it's clear that's what it wants it to be anyway.
I can't stand Raiden.
With how much Kojima tried to wrap up the story in 4 (He even had the MGS database released on the PSN along with the game), I can't see the story for the 5th iteration being as diluted with minor story arcs...
If it is, it'll be even more shallow than it was before..
But it's still Metal Gear, and is still a blast to play. I, for one, am excited.