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Last Dance: Bombastic

bombastic.jpg

In my mind, there are few greater game design characteristics more valuable than simplicity. I'm not a fan of long tutorials, strategy guides, FAQs, or complexity for complexity's sake. There's something magical about just sitting down in front of a game and being able to just play it. This is not to say that a simple game cannot be difficult, but rather that the rules and parameters of a great "simple" game are along the lines of "easy to learn, difficult to master."

Outside of a handful of titles (predominately made up of downloadable titles), the majority of titles on current-gen systems get it completely backwards. In order to get your character to walk across a room and open a door, you need to memorize a complex set of controls and game mechanics. And once you get there gameplay doesn't get any deeper than just that. What should be the easiest parts of most games today becomes the most difficult and the reward for mastery just isn't worthwhile. I suppose this is why my 360 backlog is looking as depressing as it is. Why play through something that's going to feel more like work when something I already know backward and forwards like Rock Band is right there?

This week's Last Dance takes a look back at a simple game that is designed so well that its fundamental design is flexible enough to support multiple play modes effortlessly without sacrificing what made its original play mode interesting to begin with.

Bombastic for the PS2 was developed by Shift (the team that would go on to make Ape Escape Academy titles for the PSP) and released in North America by Capcom back in 2003. Even though the PS2 had seen some impressive looking games by this point, Bombastic isn't the greatest looking thing on the block, but the puzzle-centric design helps the title age well. In fact, this game only makes minimal visual improvements to its predecessor, the PS1 classic Devil Dice. Don't worry if you've never heard of the series before, neither title gained a significant amount of popularity over here. In its home country, the series (known there as Xi) has sold millions of copies, spanning multiple releases on the PS1, PS2, and most recently on the PSP.

Bombastic uses the groundwork of Devil Dice for an odd puzzle-platform adventure game. You play as cute little pixy-like characters called Aqui's that stand on top of a large six-sided die. The player is able to move your Aqui around on the die, but because of the shape of the die, you're only moving up, down, left, and right. As you move with the die, it rotates. By placing multiple dice next each other with the same top facing value, you can set off chain reactions that will clear the die, or make them explode. Making things a little more tricking, in order to active these die, you'll need to place the same number of die next to each other as the top facing value that you're trying to activate. Basically, you'll line up three threes, or four fours, etc. The only exception here is a one, which is treated as a null/undestructable value. Once a set of dice at activated or cleared, you'll only have a few moments to walk onto an unconnected die and the process repeats itself.

The best aspect of Bombastic is that it is able to use this base of gameplay in dramatically fresh ways without new modes feeling tacked on. The largest amount of content you'll find on the disc and a first for the series is the Quest Mode. This linear adventure has players run through collections of sequential puzzles that usually involved moving your Aqui from point A to point B. Like any other great puzzle game, the rules or simple: don't blow yourself up or fall off the dice. The puzzles seen here are extremely clever and thankfully feature one of the most finely tuned difficulty curves to date. Nothing too hard, nothing too easy, it's just right. The quest mode tells a story, but let's not fool ourselves. No one plays this type of game for an evocative narrative experience. It's not a knock on the title to say that the story is forgettable because I wouldn't have wanted a memorable story there to begin with.

While the Quest Mode is highly replayable, the Endless mode is where I wound up spending most of my repeated plays. This is basically what PS1 games purchased the last time around, and puts your Aqui in a small area with reviving die popping up over time. If the board becomes full of die it's game over. Again, the setup and rules are extremely simple, but the gameplay, pacing and emergent rhythm build into something irresistibly addictive. There's a bunch of variants of this mode that allow players to compete for scores and times to keep things fresh.

It's a shame that Devil Dice/Bombastic/Xi never got the love that it really deserved over here. Originally created out of Sony's bizarro Yaroze platform (something way too ahead of it's time), these basic mechanics are simple, but remain as fresh as they were on initial unveiling. While the PS1 visuals may be too old for some nit-picky gamers to enjoy, there isn't anything holding me back from recommending Bombastic to anyone with a PS2.

3 Comments

SZK said:

I have this game, and highly recommend it to anyone with a PS2 (or older PS3) as well. The Quest Mode is actually very enjoyable from start to finish - five worlds with different settings, complete with boss battles at the end of each world. Also, once you complete the game, it opens up Hard Mode with puzzle layouts (and opponents) that are considerably more difficult.

Nikari said:

DUDE! yeah.

back in the day me and a friend plowed through to the 100th floor on 2 player.

I'll never forget how the numbers on a die are laid out ever again.

Bill said:

I had Devil Dice on a PS demo disc & played the hell out of it. I never found the actual game (Thanks for reminding me, will have to rectify that). I didn't know they even made more than one. Thanks for the heads up!

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Recent Comments

Bill on Last Dance: Bombastic: I had Devil Dice on a PS demo disc & played the hell out of it. I never found the...

Nikari on Last Dance: Bombastic: DUDE! yeah. back in the day me and a friend plowed through to the 100th floor on 2 player. I'll...

SZK on Last Dance: Bombastic: I have this game, and highly recommend it to anyone with a PS2 (or older PS3) as well. The Quest...

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