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Why Are PS360 Games So Brown?

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I'm not sure about the rest of you, but one of my biggest pet peeves with the art direction of most games today is the uniform "Next-Gen Brown" look that permeates nearly every major release. I'm sure that this is the ultimate vision of reality to somebody, but I can hardly stand it. Even though it may not be my cup of tea, it's interesting to read Ubisoft Level Artist Philippe Ringuette-Angrignon's latest blog entry that explores some of the reasoning behind this sudden and swift swing in art direction.

Believe it or not, this look may have more to do with the technical ramifications of HD console specs than creative vision. Through this highly detailed and enlightening post, Mr Ringuette-Angrignon's explains that various new lighting techniques sort of automatically drain visuals of their contrast and sights some examples of how some titles circumvent reality based photography to assist a game's design.

As we inevitably move on from our current console and PCs onto the next step in hardware it will be interesting to see how art will be affected by the technology that is used to conjure it. Until then, I'll just return to my NES and remember my good ol' days when skies were blue.

[Why "Next-Gen Games" Went Gray, Brown, And Grey.] Gamasutra Blogs

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