Relight My Fire: RPGs

While there are some game genres that I always find myself enjoying no matter what, there's been one genre that I've always had a deep love/hate relationship with: Role Playing Games. I know that the genre encompasses a wide range of games and have created an abundance of extremely well defined sub-genres, but at the end of the day, I find it really hard to call myself a fan of the genre enough though I've spent countless hours playing them. Stepping into the Way-Back Machine for a moment, I remember playing through the early Ultima games on with my older brother on our Apple II before I could read. As I grew up, I feel in love the Genesis installments of Phantasy Star and moved to more "mature" fare such as Xenogears in my teens. Sure, I played a few duds here and there, but I generally look back at these eras with profoundly strong nostalgia.
The problem with RPGs for me really started when I transitioned to college, when my gaming time became less of a solitary/escapist experience and into one that was much more social. I couldn't find 50+ hours to devote to a single game when I had real schoolwork to do and who could pass up a late night round of Power Stone with a bunch of friends? It was also around this time that I felt that RPGs generally took a sharp dive in quality. I couldn't get into the non-linear playstyle that many PC titles were headed, former series known for greatness had terrible missteps (Fallout Tactics, anyone?), and I know there are plenty of people that claim it's their favorite, but Squall and his "Gunblade" are two of the most ridiculous and worst things to happen to Final Fantasy, but that's beside the point...
It seemed like the harder I tried to enjoy the genre, the more it pushed me away. Games bragged about excessively long playtimes while overflowing with filler, characters began to look more and more generic, and battle systems became increasingly more complex for no other reason than for complexity's sake. Up until recently, only the occasional title in the genre would spark my interest. Usually it would be sequels to long running series that haven't changed much over time (Dragon Quest 8) or games that took unique perspective on established stories (Star Wars: KotOR). Still, these wouldn't be the lasting experiences that would keep my engaged like they once did.
A few weeks ago I picked up the recently released Shin Megami Tensei: Devil Survivor. I had played Persona back in the day, really enjoyed it, and always tried to pick up SMT series releases, but for one reason or another I never really played any of them through... Yes, this means that I have largely unplayed copies of Persona 3, Persona 3: FES, Nocturne, Raidou Kuzunoha vs. King Abaddon, Digital Devil Saga 1 and 2. ...But just after a few hours into Devil Survivor, I'm kicking myself for not exploring this series earlier. I know that the DS title is a SRPG and plays differently from the rest of the series, but it has single handedly has gotten me back into a genre I used to love with an intensity that I haven't felt in ages. And best yet, it's encouraging me to explore a richly detailed series of games that I already have access to. I may be playing it at a slower pace than I would have in my younger days, but the fun is still there.
This got me thinking if any of you dear readers have experienced something similar. Have you lost touch with a genre of games that you used to be crazy about? Has a particular title ever grabbed you and brought you back into the fold? Or maybe forced you out for good? Feel free to share your thoughts in the comments!
Also, anyone looking for SRPG fun should check out Devil Survivor, for reals...








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The ridiculousness of FF8 haters never manages to dissapoint in it's stupidity.
You do realise, that Squall isn't even all that diferent from Cloud? Apathic silent hero that learns friendship and love along his adventure.
And a melee weapon with a ranged option is just about the best thing you can take to a battle.
But whatever, right?
"You do realise, that Squall isn't even all that diferent from Cloud?"
Yes, in fact I do. But neither 7 nor 8 are anywhere near the top of my favorites from that series.
Same thing with RPGs. These days I say "screw the secret bosses that force you to level grind, screw the "ultimate" side-quests that take forever to do, and screw getting absolutely everything in the game."
As long as I enjoy the story, the battle system, the soundtrack, and can beat the final boss without stupid uber-equipment, I'm happy.
Hmm, an interesting read.
One point I can't understand, though. You say that the characters in modern RPGs "look more and more generic". As opposed to what? The tiny four-colored sprites of NES? The pointy-hatted wizards and fully armored knights of Ultima?
I say that character designs in RPGs (both Western and Japanese) is one of the things that has definitely improved over the years - not just because of the enhanced graphics, but also because there are ridiculously talented and imaginative artists working in the industry.
For a good example, just take a look at the character designs in the first Suikoden, and then compare them to the characters in Suikoden V. People dressed in dull one-colored tunics and plain armor versus people with costumes of all sorts of colors and patterns and adornments.
Sure, the costumes and hairdos might get overboard in many games (I don't mind, though, it adds to the fantasy feel of the games), but that's the exact opposite of being generic.
"The ridiculousness of FF8 haters never manages to dissapoint in it's stupidity."
And the adamant defenders of FF8 never ceases to amuse me...
It had some of the worst character development I had ever seen. Why does Quistis even accompany you on the rest of your journey? Just for kicks? Squall's feelings for Rinoa was NOT handled well. All of a sudden "ILU RONUA let me carry you on mah back." And don't get me started on "Moon Cry", lol...
I'm glad you're getting into the Megaten games, Game Boy. They've got a much different feel, story wise, than most RPGs and the characterization (especially of P4) is so good.
@Sami
Around '98-04 I was primarily a console gamer and I just felt like most of the character designs I was seeing for console RPGs (which for me was primarily made up of JRPGs) where all kind of melting together. Most of the games around then picked either FF-styled "realism" or DQ-styled cartoons as their looks without much variation between the two. It didn't help that a lot of Western RPG makers had just discovered anime around the same time and (in my not humble at all opinion) over-saturated the market with subpar games that featured subpar art.
One of the reasons that old games like Ultima get a pass from me on this point is that while the in-game graphics were very much of their time, they made up for it with insanely detailed cloth maps, books filled with illustrations, etc. Because these were real, tangible objects they allowed people with overactive imaginations to fill in the gaps, they allowed me to look past in-game art with greater ease than something released today. Sadly these types of in-box goodies are rare these days, slipped in quality, and are now called "preorder bonuses."
I'll agree that we've seen more variation in recent years, but the detail that you're describing is a double-edged sword. It's only a good thing if your vision of the game mirrors the art direction chosen for it by its creators. I love how Suikoden has developed over the years, but FF characters keep piling on straps and belt buckles as if they got a hot date waiting for them at the Folsom Street Fair. I'm sure that's somebody's idea of great character design, it's just not mine.
However, I am hopeful that RPGs will continue down its current path of providing a wide range of play styles, art direction, music, story types, and settings across as many different platforms as possible. That's something that past generations haven't been able to claim and something that should be cherished today.
Fallout 3 rekindled my faith in RPGs. That game is so beautiful and epic, and it's such a satisfying experience overall. Fallout 3 to me is the epitome of escapist entertainment. I feel fear and dread for my character in the game as I explore the tunnels of The Wasteland and then I feel such satisfaction upon the completion of a quest. Bethesda really succeeded in creating an engaging, immense world that is utterly captivating.
Needless to say, I can't wait to see what else Bethesda Studios has in the works!
I still play the original Final Fantasy, and am thrilled that Sega released Phatasy Star II (my favorite ever) on XBLA. I loved Ultima Quest of the Avatar on Nintendo, and remember trying to play Ultima VII (my first PC-based RPG), and thinking 'What am I supposed to do?' It's strange, because after the swing to full-freedom non-linear plots, the growing emphasis on extensive cut scenes lead to shallow games with VERY linear play #i.e. Final Fantasy VII on the PS1#. Now with MMO's, the RPG elements seem to get downplayed in favor of PvP mechanics.
I'm happily enjoying Phantasy Star II on XBLA, and encourage everyone to do the same.