Review - Batman: Arkham Asylum

In what's easily the best licensed-property game in recent memory, Rocksteady Studios' Batman: Arkham Asylum has just about everything you could ask for in an action game: stellar, tightly-balanced combat, beautifully rendered diverse environments, motivating collectibles and unlockables, stellar equipment and ability upgrades, and a cast that rises to the standards that Batman's cultural cache demands (and only occasionally receives), including everybody's favorite dew farmer, Mark Hamill, reprising his awesomely crazy voice work from the animated series as the Joker.
The setup is deceptively simple, but wraps up all you'd need for a great Batman game or storyline in its premise: Batman returns Joker to Arkham Asylum, where Mr. J springs the trap, unleashing the inmates - which include an ample number of Batman's infamous rogues - and trapping the Dark Knight and Commissioner Gordon on Arkham Island.
As Batman, you set out righting wrongs and undoing the Joker's handiwork immediately - and the sprawling locations of Arkham Asylum offer far more territory to explore (and more canvas for storytelling) than you might assume. The grounds include botanical gardens, a mansion, various penal and hospital buildings, and a secret backup bat cave from which Batman will administer his own Zelda/Metroid-style equipment additions and perform other Batcave-like duties.
Between the combat, which is tweaked to be epically Batmanesque whether you're mashing the attack button or swinging combos and counterattacking like the genuine article, and the amazingly well-conceived characters, Batman: Arkham Asylum would be a great game even without the souped-up extras. But the BioShock-style interview tapes you'll collect add layers of fun and narrative about each of the game's villains, and the rest of the exploration suite just ups the ante: the Riddler has hidden trophies and riddles around Arkham Asylum, as well as Secrets Maps that will pepper your map screen with icons marking any undiscovered secrets.
Not content to leave it there, the game includes stupendous stealth tactics like silent takedowns, glide kicks from up above, inverted takedowns should Batman unlock the ability to hang, batlike, from beneath one of the many gargoyles which pepper Arkham Island and serve as both hiding spots and tactical jumping-off points.
Detective Mode is another instant favorite, and a mechanic that only Batman could pull off with this much panache: tapping L2 will enter a mode not unlike the basic scanning visor from the Metroid Prime games, letting Batman discover clues and areas hidden behind grates or destructible walls and floors. Mr. Wayne will use detective mode to track his quarry, following the trail of fingerprints, traces of whiskey-breath, and other such impressive feats of high-tech detective work. Detective mode will also show you where your enemies are hiding (and their skeletons!) and whether or not they're armed - if so, you'll have to use more advanced tactics, since Batman is as vulnerable to bullets and blades as any other mortal badass.
As BioShock reminded the gaming world, there are all kinds of opportunities for storytelling when building an environment, and Rocksteady's Arkham Island is just that kind of place: whether it's the Joker - a truly unnerving performance - taunting "Bats" from behind one of many security monitors that litter the facilities or the chilling story told by the "Chronicle of Arkham" stones left behind by the Asylum's founder, Amadeus Arkham, Batman: Arkham Asylum does a tremendous job of keeping up the tension. The story starts out strong and stays that way thanks to a world built to keep you on your toes, always looking for the next hidden trophy or riddle answer, skulking about to avoid detection or flying up to the nearest rooftop or gargoyle with the ever-useful grappling hook.

The Riddler's riddles are specific to each location or room, and require you to discover the answer in your environment - hold L2 to scan a case holding Catwoman's mask, for instance, if the answer to the riddle you're solving might be "Catwoman." They run the gamut from obvious but rewarding to downright perplexing - and some can only be solved in detective mode by aiming the camera just so, aligning aspects of the environment to form one of the Riddler's classic question marks.
Hamil's Joker isn't the only excellent villain. Harley Quinn's piping Jersey Girl voice (Arleen Sorkin, also from the Animated Series) is a fantastic mesh with her dark pop star threads and crazy-ass insanity. Killer Croc, never one of Batman's most impressive rogues, here becomes the towering monster always hinted at in the comics - the first time he roars at you, you'll flinch. Poison Ivy's a dead sexy rose, too, and Mr. Zsasz is about as terrifying a sociopath as you'll meet.

As mentioned, combat offers a challenge while never letting you look like a chump - you're Batman, after all - and so you'll kick ass fairly consistently. A forgiving pop-up display shows above an enemy's head whenever Batman can counter - failing to do so will earn you an ear-ringing beating - and combat batarang throws and cape-stun moves make the action even more Batmanny. You can throttle your downed enemies to end the threat early, but they'll stay down on their own if you keep wailing on them. One lone gunman can end your battles early, however, so there's a nice balance between incredible power and believable mortality.
You'll gain XP from downing enemies and exploring the world, and each time you level up you'll be allowed to purchase one Waynetech upgrade: add health to your meter with tougher armor, additional batarangs and batarangs with separate abilities, and so forth. Character progression isn't complicated, but each of the limited number of upgrades is worth having for one reason or another, and you'll often feel pressed to choose between two or more desirable options
In the end, it's the flawlessly-told story combined with awesome stealth and combat mechanics that make Batman: Arkham Asylum so easy to enjoy. The exploration and Riddler challenges go a long way to keeping you in the game, and the overall production values are so stellar that immersion is rarely an issue. If you're an action fan, a Batman fan, or you enjoyed BioShock or the recent Metroid and Zelda games - buy, buy, buy.
9 out of 10








Beefy, brawny Joker minions too. You forgot those.
A very good game with good graphics, this game is as hot as world of warcraft, the only difference is it isn't subscription game-based.
I'd say my only problem with the game was that there were only two types of baddies: dudes and bigger dudes. The combat got really repetitive after a while. There was no puzzle or mystery to it. There was no "Okay so how do I beat /this/ guy?" It was "oh, another batch of guys. Pow! Kazam! Klud! without the all the razzle-dazzle from the 60's tv show. I was hoping that would be an unlockable add-on. :/ Missed opportunity, if'n y'ask me.
I'm looking forward to them making a second one, so we get to beat the snot out of some of the other villians mentioned only in passing (ESPECIALLY Clayface), and flap around the buildings of downtown Gotham. Cameos from other members of the Bat-Patrol would be nice too, but I was very happy with Oracle hanging out in the background for story moments.
Great game, but why do all the graphics look like they are "sculpted clay"? Even the metal edges on the Batmobile look like they are "plastic". I guess that's the only issue in the game that bothers me. (That, and the fact that I can't figure out how to properly dispose of thugs with knives! Arrrgh!)
I really liked this game, but... I felt that it was too short, didn't like the button mashing after a while, wish there were more of everything being, like I said, short. Don't get me wrong, it's a very, very good game, but falls short of the greatness of Bioshock which it is compared to quite often.
The newsfeed in the start up screen mentions DLC in a day's time. I think this game is going to be the gift that keeps on giving.
Agreed that the gameplay was a bit repetitive but the story and the scenes balanced that out a bit.
Would like to have had more fighting move combos. Like purse-hitting or the unforgettable bitch-slap.