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« Quality Control: What Works In Today's Console Controller | Main | GayGamer Week In Review - Week Of 10/19/2009 »

NeoGAF Made Insomniac Feel :(

r2chicago.jpg

In an interview with Videogamer, Insomniac's senior community manager James Stevenson talked a little bit about the fan reception to last year's Resistance 2, which despite having significantly higher critical scores, was seen as something of a failure by the first game's fans.

The hardcore fans of Resistance 1 were maybe a little bit disappointed. Those folks consistently expressing that - especially GAF [NeoGAF Forum, a popular videogame message board] - it was like your dog turned on you. ...

We talk to journalists a lot but we deal with our fans every day - and when they are disappointed... Reviewers are playing lots of games. They're supposed to be critical. But the people who put their money down on our game, want to see our game be good and want to invest months of their time into our game, spend months of their time leading up to our game watching videos, reading about it, sending us questions, listening to our podcasts, investing hours and hours and being excited for our game, if they're disappointed then it hurts more than some reviewer being pissy about a game and giving it a seven, well, okay, whatever. I can move on from that. I can ignore that. But fans that are genuinely disappointed are a lot harder to cope with.

While taking constructive criticism from fans is usually a good idea, I hope that the group-think from places like NeoGAF or GameFAQs don't invade the developer's minds too much. It sounds like I'm in the minority, but I actually liked Resistance 2 a lot more than the first, which never really clicked with me. Even the single player campaign! In fact one change I hear fans lamenting - the lack of narration - was a huge improvement for me, as I'd always rather play a game and have the story unfold on screen then have some lilting British accent fill me in on the details.

Insomniac: Fans believe Resistance 2 "was a failure" [Videogamer.com]
[via: Kotaku]

2 Comments

AreaGrey said:

I agree that I hated the fact that the development team felt the need to scrap everything that made the game unique and just putting Call of Duty mechanics in their place. The game felt less like the first one and more like Call of Duty with aliens.

It is why I am glad that I rent before buying.

Thicketford said:

The biggest disappointment was the lack of a co-op story mode, like the first game had. My cousin and I were looking forward to this for months, only to be disappointed when we finally played it.

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Thicketford on NeoGAF Made Insomniac Feel :(: The biggest disappointment was the lack of a co-op story mode, like the first game had. My cousin and I...

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