EA Launches "Spore Islands" Strategy Game

The casual game market is a flutter with hundreds of mini games on the web and it looks like EA has jumped on the viral bandwagon to help promote Spore. This week a brand new Facebook app was launched allowing the Spore experience to follow you wherever you go! Being a fan of the game's hyper cute creatures (and a closet fan of the tamagotchi) I was excited to see what this game was about.
While simplified, Spore Islands generates that same feel of being a god in your own back yard. I downloaded the application right from my Facebook page. Bright music and colors flourished the screen and I was immediately charmed by the game's presentation and simplicity. I selected from scads of play areas including, a jungle, a frozen brook, and my personal favorite: the lagoon. When I selected my island I was prompted to make my first creature. I studied the pros and cons of having ferocious fangs for attack over the more subdued pincers which are largely built for defense. The feet and body were chosen for sturdiness and finally I colored and christened my monster: "Willy the pink water devil"! Ready for the games to begin I elected to "see my creature in action" and watched as generations of Willys ate, fought, and reproduced on my island. After 150 turns passed (approximately 2 minutes) Willy gained experience which can be used to evolve. I can also choose to monetize for more evolution points and to speed up the process of what appears to be a fun and addictive distraction.
I enjoyed the original game and I am always up for a little Spore. I like that this allows for competition between you and friends who might otherwise be daunted by a more complex character creator, proving you don't need heaps of stat variables (or current gen graphics) to have a little mindless fun. Yay!








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