For boys who like boys who like joysticks!

GayGamer Feeds:

  • RSS Feed button
  • Podcast Feed button

Staff:

Archives:

« Ghosts'N Goblins: Gold Knights Is Calling! | Main | Stonesense: Making Dwarf Fortress Playable Since 2009 »

Review: Dragon Age: Origins

Brineth_240.jpg

BioWare is a developer with an extensive history in roleplaying games. One of their earliest titles, Baldur's Gate, is often lauded as revitalizing the computer RPG genre entirely as well as introducing the Advanced Dungeons & Dragons ruleset to an audience that had never been exposed to it. When their 2007 sci-fi RPG Mass Effect was released on the Xbox 360, it had amassed a million in worldwide sales in its first three weeks. Their engines (Infinity, Aurora, Odyssey, Eclipse etc) have been the backbones of their own games as well as titles developed by other companies. From titles like these to Jade Empire, Star Wars: Knights of the Old Republic and Neverwinter Nights, BioWare has consistently shown that they have a steady grasp on immersive storytelling and character development.

Dragon Age: Origins is BioWare's latest release, returning to their roots as fantasy aficionados after their forays into science fiction. In this expansive RPG you play as a Grey Warden, a guardian of Thedas who dedicates his or her life to protecting the populous from the return of the Darkspawn and their horrible Blights.

At character creation you can select from one of six origin stories, the choices of which are determined by your race, sex and class. Your origin story forms both the tutorial portion of the RPG as well as the first couple hours of initial gameplay-- what you do in the origin has consequences later on in the story and some characters you were introduced to there resurface later on in the course of the plot. The available races are Humans, Elves and Dwarfs, while available classes are rogues, mages and warriors. Only humans or elves can play as mages, but the two other classes are available to all three races. Players can choose between being male or female, and in terms of appearance the choices for customization are pretty respectable.

Unless you're playing the PC version, the game's perspective is typical third-person over-the-shoulder. On top of this viewpoint, PC players can zoom back to a tactical isometric viewpoint similar to Baldur's Gate or Diablo. This is extremely beneficial in combat because it gives you an overview of the entire field and, when combined with the ability to pause combat to issue orders to your teammates, gives you greater control over fights.

In the course of the game you'll be given the option of recruiting at least eight additional companions (nine including the character in The Stone Prisoner DLC), with a total of three other secondary characters active in your party at any one time. At any point you can jump in and out of anyone else in your party, never strictly bound to your main character except for dialog and some plot sequences. The depth to which control can be maintained over your companions is incredible; all characters, including your own, can unlock tactics slots. These are used to create situational conditionals that determine how your characters behave in battle. For example, a tactic can be set up on a healer character that if a party member drops below a certain percentage of health, the character will cast a healing spell on them. If you can think of a situation, it is possible to set it up in the tactics screen, making this mechanic both extremely powerful as well as extremely daunting. One of my complaints about Dragon Age was this tool-- it's probably as in-depth as you're going to get short of messing around with console commands, but the tool itself is pretty intimidating for anyone who isn't interested in taking the hardcore route. It's a shame as the combat AI by default isn't very impressive; I've consistently had difficulty forcing my companions to focus their attacks on the same target-- even if you pause the game and order them to attack something, moments later something else will override that command and they'll go off doing their own things again. My companions also don't seem to possess the greatest sense of spatial awareness, consistently standing in area of effect abilities without any sense that they might want to step out of the flames. However, in the thirty hours I've spent so far playing the game, this is probably my only real gripe.

Combat can be pretty unforgiving, even on the easy or normal difficulties, but personally I feel that this is a good thing. Battles aren't "easy," you can't simply cruise through blasting away at everything. All of your abilities, from mage spells to warrior skills, are on a cool-down, so the game plays more like a hybrid real-time turn-based game. I haven't died very often, but I've still found myself consistently challenged in nearly every fight.

For Dragon Age, BioWare has dropped the morality wheel they implemented in Mass Effect. Instead of worrying about arbitrary points awarded through dialog, the things you do and say affect your standing with your companions. Each of them have their own personalities and dispositions and doing things that they agree with elevate their opinion of you, while doing things they're diametrically opposed to makes them think less of you and your leadership. While this sort of system isn't new by any stretch, the way it's handled in Dragon Age is surprising and extremely compelling. Aside from the expected "good characters respond positively to good actions," one of your companions, for example, has a single-minded focus towards the main storyline's objective and becomes very frustrated with you if you do anything deviating from it. If you accept side quests that don't have anything to do with the main story, this companion usually has an acerbic quip about the necessity of charity when you're trying to save the world. But it's not just side quests, if you elect to solve a problem the "hard" way instead of the easier route, even if that easier route is morally questionable, this character will often complain, rationalizing that the greater danger the world faces is worth the loss of individuals here and there. It's these nuances that have consistently amazed me during my playthrough. Companions also have opinions of one another and don't hesitate to share them if they feel particularly strongly towards someone else. If your standing with a companion becomes too low they will desert you, while high standings inspire your friends to fight harder at your side and unlock secondary quests and even possible romance options.

I've already written extensively about the quests in Dragon Age, and now that I've played further enough in the story I have to reiterate the same point I've made in the past. While the game absolutely excels in creating difficult, morally grey choices that have me deliberating for a long time over the best route to pick, I still do come away from these quests feeling that as far as the story goes, to a certain extent, things are pre-determined. I suppose this is really only a negative depending on your perspective; if you're only playing the game once you're not likely to notice it, but I do think this hurts things from a re-playability perspective. There are usually multiple ways to approach a problem, ranging from "good" to "bad" to many shades of grey, but often I've seen that the approach you take depends more on playing style and any roleplaying attachment than necessity in the game itself-- aside from some different dialog lines, there isn't a very tangible effect a lot of the time. I don't think this should really detract anyone though, because as I've said it's only something I've noticed by an obsessive tendency to save and reload over and over to see every possible outcome. For the vast, vast majority of people you're not going to notice it, but it is there. It's the downside of finite resources and development time-- it's simply not possible to create such a vast world that accounts for so many player variables. Most players would miss out on half of the content you spent so much time working on. However, for this juggling act I believe BioWare has done an amazing job. Dragon Age is one of the few games I've played that has given me a visceral connection to both the characters and the story, and I've been pacing myself because I don't want to finish it too quickly. (It should be qualified that with the thirty hour figure above, I'm still probably not even halfway through the game. As David Gaider, the lead writer for the game, put it here earlier, "Dragon Age is a big-ass game -- as in 'dayum girl you should NOT be wearing sweatpants' kind of big-ass.")

This is not a game without flaws, however. One of my biggest annoyances is the severe lack of gear available for characters of the mage persuasion. There's a wide variety of leather and plate available but hardly any cloth, staffs or mage-specific equipment as far as I've found. While any class can wear any type of armor provided they have sufficient strength, heavier armor sets introduce "fatigue," which makes spells and skills cost more points to use-- loading up a mage in full plate gives you a severe handicap that makes it totally not worth it. There are ways to mitigate this further on in the game but all of your choices mean playing something that looks less like a mage and more like a warrior, so for someone who prefers to be a magic-user, this isn't much of an option for me. Some more variety in cloth armor and mage weapons would have been great. Aside from the aforementioned issues with companion AI, there's also been some glitchy behavior and bugs. But overall, and certainly compared to some recent releases, Dragon Age is very polished. What issues that are present don't diminish the game to me, but they could be more frustrating for someone else.

Tapping in to the variety in story choices, BioWare has set up a dedicated social network for the game, letting you see character profiles, screenshots from compelling moments in the game and even a line-by-line update of plot choices you've made. When you contrast this to the experiences of other players you see what amazing divergence is possible and it's quite something to behold. Another advantage of the PC version is that the game automatically captures screenshots as you play, uploading them to this site in a gallery in the background so you have pictorial evidence of your accomplishments. Although the site doesn't seem to get updated as often as I like (my last level update on the site was nine and I'm already well into twelve by now) it will be something cool to show off when I complete my first playthrough.

Visually, the game is just stunning. Landscapes are beautiful and I've personally felt other characters' facial expressions are very lifelike and real. The game performs very well on all the machines I've used it on, looking respectable even at low settings while totally gorgeous at max. The voice acting is amazing as well, soliciting talent from notable actors like Steve Valentine, Tim Curry and Claudia Black to name just a few. Dragon Age is unmistakably a mature title that handles its subject matter with a respectable level of violence and a healthy measure of wit and good humor (and a dash of sex thrown in) to keep the game engaging and enjoyable. The sum of everything comes together to create a story that is as much fun to play as it is engrossing. BioWare has taken their abilities demonstrated in their previous titles and really raised the bar for compelling storytelling in a video game, whether RPG or otherwise. My ultimate opinion is that this is a fantastic title that should be played by anyone who's a fan of the RPG genre.

996.jpg997.jpg998.jpg999.jpg1000.jpg1001.jpg1002.jpg1003.jpg1004.jpg1005.jpg1006.jpg1007.jpg1008.jpg

21 Comments

Scooby said:

"Visually, the game is just stunning."

Really? Is this the first game you've played in the last 5 years? I'm playing it maxed out on a PC at 1920*1200 and it looks like crap. And it supposedly looks even worse on consoles. That doesn't take anything away from the game itself (loving it myself as well), but come on...

Also - this is GAYgamer.net, for crying out loud, and not a word on the possibility of gay romance in the game? I know there's been other articles on the site about it, but not mentioning it in the review is just... bizarre.

Jamison said:

you think it looks like crap? what are you comparing it too? I've found the detail to be absolutely staggering throughout the game.

Scooby said:

Jamison: uh, just off the top of my head - Mass Effect?

I'm not a graphics snob; this is pretty much the consensus opinion. You guys have pretty low standards. This game looks *dated* the minute it starts.

Gumba Masta said:

You a traveler from the future then?
What I'm really trying to say here is, would you please mind to elaborate the cause for that oppinion?

Zeta said:

Ah, I love the smell of graphics snobs in the morning.

Abe said:

Okay....aside from the graphics talk...

I found the game to be very addicting and great overall,as for graphics it's definitely good.Not "ZOMG BEST GRAPHIC EVER!" good but it's really good considering the improvement from BW other games that implements the same elements (e.g. Baldur's Gate,Neverwinter Nights) and no I'm not and will not compare the graphics for this game with ME,that's just silly.
Also just adding a little info,the Social Network isn't dedicated to DAO,when ME2 and future BioWare games comes out I'm pretty sure they'll be using the site for those games too.But because DAO is the most recent release from BW,the game is the only one that's currently using the social site.

anyway...pretty good review there mixvio

SZK said:

I don't really mind the lack of staves or cloth equipment for my mages. I've just finished Lothering for the first time, and I've already found quite a few light armor pieces with good mage-type bonuses on them (+% dodge, chance to avoid missiles, +will, +magic, +% element damage, etc.) that I could see lasting for some time.

I really like the different dialogue paths. I freely admit to reloading often, just to see what happens when you tell characters different things. Some of them are REALLY entertaining. :)

My biggest complaint is that the game is riddled with bugs (at least, the PS3 version is). Like I said previously, I'm not even very far into the game, and already I've personally encountered the following:
- two bugs that could be used for infinite XP and/or money (one involving a quest that normally is not repeatable, but becomes so after a dialogue choice; the other involving selling all junk and an individual item)
- some specific armor sets aren't conferring their set bonus
- AI gambits working only some of the time, under the same exact conditions
- very rarely, monsters freezing in combat (without being stunned, etc.; when they die, they remain upright but are still lootable)
- Morrigan's shapeshifter lesson bug (it's only works when she really dislikes you, instead of the opposite, like everyone else)

Scooby said:

What? I'm from the future because I compare it to Mass Effect? What?

Scooby said:

Screenshot comparisons:

http://www.gamespot.com/features/6239466/index.html?om_act=convert&om_clk=features&tag=features;title;2

These are some flat looking characters and environments. Look at the doors in screenshots #1 through #4. Look at the rock on the left on #5 and #6. Look at the characters' clothes and armor - flat, flat, flat.

I'm not saying the game makes you want to poke your eyes out; but it *is* substandard by today's standards.

Biorr said:

The game is fug on the 360. I'm playing it right after playing Demon's Souls, and it's like night and day. DS is gorgeous and moody, DA looks like an Xbox game from 2006. But, apparently the PC version is the way to go anyway.

ironmouse said:

I'm probably half way through the game and enjoying it immensely. I find the whole graphics argument irrelevant. I'm enjoying the gameplay and character interaction, and for me that is more important. I'm sick of graphics always being such a big issue, and it will always be a juggling act for developers (have there been any games that have had brilliant graphics and outstanding gameplay? one seems to counter the other).
For me this is one of the most enjoyable games I've come across in a long while.

mixvio said:

Graphics are always going to be a subjective opinion but I've missed any other reviews that are complaining about them or calling them dated/substandard. I'm playing it on the PC so I have read the comments saying between the PS3 and 360 the game isn't quite as good, but to me I do think they're beautiful, and I do think they're an improvement off of Mass Effect.

There's been a million articles about Zevran being a gay romance character, including one with video posted here a couple hours before this review. Zevran's bisexuality has little to do with how the game plays, so I don't really think it's relevant. ;)

Sami said:

I find it funny how every review I've read speaks of the adjustable AI tactics like they are something new, when in fact FF XII used the exact same system, calling them "Gambits".

Are the players of WRPGs and JRPs really that separate groups? ;P

mixvio said:

I've not played FFXII before but looking over the Wikipedia page the system does look similar.

I didn't say it was new necessarily, but it is incredibly in-depth, and most games don't bother to include something like this in a way that's accessible to the user in an easy GUI. Certainly, controlling the actions of your companions isn't anything earth-shattering.

Scooby said:

mixvio: I know other articles mentioned the gay romance - you miss the point; this is the *review* on *gay*gamer.net, this should have been included, period. People go back to reviews all the time, I know I do. A year or two from now someone might want to pick up the game and read *gay*gamer's review. They're not going to see the other articles you mention - you don't even link to them. Most other reviews out there mention the gay romance and command Bioware for it - gaygamer's doesn't; what wrong with this picture?

I'll elaborate a bit; I'm not talking about the same-sex scenes (with Zevran, or a female character and one of the female NPCs, possible as well). It's the fact that Bioware has created a world where homosexuality seems to be carrying no social stigma whatsoever. This is HUGE. This is welcome. This should be noted, especially here - you completely missed the boat on this one. It's simply disheartening to hear you say that 'it doesn't affect the gameplay' and is therefore irrelevant. The story doesn't affect the gameplay either. Does that make it irrelevant?

As for the graphics; personal taste in the end I guess. I've heard several podcasts mentioning how dated the game looks. Many reviews wrote them up as 'slightly above average' or some equivalent qualifier. Also, quite a few jabs at it from gaming industry folks on twitter. Etc, etc. But - comparing them favorably to Mass Effect's? Give me a break.

mixvio said:

I'm not particularly interested in debating this, but I'll point out that there's a difference between "missing the boat" and consciously deciding that the correct place to discuss the relevance of a gay character in a video game (of which this game is not the first, by any measure, even by this company) is in its own article-- of which many have already been on this site, some of which authored by myself. Mea culpa if you disagree.

Scooby said:

"there's a difference between "missing the boat" and consciously deciding...."

No - it's precisely that conscious decision that made you miss the boat.

And you keep side stepping the topic; this isn't just about that one character, it's about the setting as a whole. And it belongs in the review, no matter how many other articles about it you or others have written. Worse - you seem to be assuming that people will have read those other articles about a topic you don't even mention. Or link to.

In a nutshell, the issue is this (and please take it as constructive criticism, that's how I mean it): I don't come to gaygamer to read generic reviews or articles that could potentially be found on any other generic gaming site.

mixvio said:

I understand what you're saying, but I disagree. This *is* a generic review. There's plenty other content here that isn't, which you can peruse at your own pleasure, including articles that have covered Zevran's sexuality and gay sexuality in video games in general. BioWare has had homosexual possibilities in at least four of their games by this point, I don't personally see the need to jump up and down when it happens with them now; it's pretty much expected. As such I don't think Zevran and Leliana being bisexual really was the big deal that you might have felt it was. There was more with the game that I thought was appropriate for Generic Review, and that really was a subject I felt had been better explored in other articles here already-- not a footnote in a larger review that I wrote to focus on the game itself. If anything I would complain that BioWare gave me the gay elf and kept Alistair away as a straight cocktease. :(

Scooby said:

I strongly disagree and think you guys need to differentiate your reviews big time, but - fair enough. Let's agree to disagree then.

"If anything I would complain that BioWare gave me the gay elf and kept Alistair away as a straight cocktease. :("

Ah well, yes, absofuckinglutely. At least we agree on that.

See, there would have been *plenty* to talk about ;-)

Terra said:

Using mods you are able to have gay romances with Alistair! Although rarely he will address you as "she" because his lines werent made for males.

http://www.youtube.com/watch?v=1MaW6iLz2RE

Luke said:

Alistair is so much better than Zevran for a gay rommance, falling in love for the straight guy, where have I seen that? :P

Post a comment

And girls who like girls who like rumble packs!

Gay Gamer of the Week

Gay Gamer Of The Week: Ben B. benbggotw.jpg

Name: Ben B.

Forum Name: Cicero

Age: 22

Location: Jacksonville, Fla

Gay, Straight or Bi: Gay!

Find out more about me!

Recent Comments

Luke on Review: Dragon Age: Origins: Alistair is so much better than Zevran for a gay rommance, falling in love for the straight guy, where have...

Terra on Review: Dragon Age: Origins: Using mods you are able to have gay romances with Alistair! Although rarely he will address you as "she" because...

Scooby on Review: Dragon Age: Origins: I strongly disagree and think you guys need to differentiate your reviews big time, but - fair enough. Let's agree...

mixvio on Review: Dragon Age: Origins: I understand what you're saying, but I disagree. This *is* a generic review. There's plenty other content here that isn't,...

Scooby on Review: Dragon Age: Origins: "there's a difference between "missing the boat" and consciously deciding...." No - it's precisely that conscious decision that made you...

GGP Mailing List

Are you gay and working in the games industry? If you are interested in networking with other folks like you within the industry, try joining the Gay Game-Industry Professionals mailing list. Click here for all the details!

Links

The GayGamer Store

  • Help support GayGamer by purchasing your items through our store!

All rights reserved © 2006-2008 FAD Media, Inc.