Demo Impressions: Bayonetta's Dark Plot Pilots Waning Curiosity

When Bayonetta was first announced, we all gleefully compared the former Alaskan Governor and Republican vice-presidential candidate Sarah Palin to the title's salacious sex kitten lead. With those glasses (and slight fetish for firearms) it is impossible not to. While I had the opportunity to test drive Hideki Kamiya's latest directorial masterpiece at PAX, the experience was notably shorter. Well this week I spent some quality time with Sarah's doppelganger and the Bayonetta demo on the PS3.
Make the jump for the witchy, sex-pot action!

The first thing noticeable about this Devil May Cry clone is the slick, gritty undertones of the opening cutscenes which play out in a grainy, sepia-toned film cell reel. Dark themes and ancient symbolism help flesh out this game's esoteric backstory of a clan of witches presiding over an "old meets new" world order. The opening menus inspire skin crawling memories of early Silent Hill games, injecting trepidation and curiosity while providing a minimalist approach to an otherwise overstated mechanical narrative. Sexy Bayonetta bubbles off the screen with cornball 70's porno appeal, replete with choreographed poses and shrill electro-guitar riffs. This part works brilliantly banishing all fears of possibly enduring another painfully pretentious fantasy rehash. Her hair covers her body in a magical silken catsuit, but she also uses it as a weapon to fight her enemies. With her hair otherwise indisposed, Bayonetta gradually becomes briefly unclothed, her cloak-like hair tastefully wrapping only over her most sensitive areas.

The gameplay borrows much from Devil May Cry while adding a new kind of style. The mechanics, while not as tight as Devil's, are focused largely around an enormous central combo system, with branching attacks and supers called torture attacks. Bayonnetta's attacks are girly yet goofy, and drizzle with grit and feminine power: the apex of her double jump blossoms into a purple butterfly. The action gets chaotic at times when literally dozens of Angelic mobs flood the screen and you are forced to jump, dodge and chain combos, granting this 3-D brawler strong appeal to those inclined to the fighter genre and who are pining for a more integrated milieu.
The camera is not perfect. It pans the vertical, tube-like world at a stately pace. This works well to shuttle images of this gorgeous neo-gothic landscape, but when you're fighting legions of angels it hinders the player's ability to fully utilize the combo tree. The final battle of this demo takes place on the ceiling of a church with another witch with similar powers (Palin herself?!) and while the camera feels "looser" here, you will not doubt find yourself drenched with disorientation. Moving the camera and pulling off combos become exercises in futility with cramping hands and perhaps thrown controllers. Not sexy.
Bayonetta's story elements and ability to break the fourth wall prevail as its most defining factors. The rich symbolism and campy humor serve to carry my curiosity beyond the threshold of the stale gameplay. The full version is due out in the U.S on January 8th.








I don't normally like the Devil May Cry style games, but this game is dripping with so much over-the-top goodness that I can't wait to sink my teeth into it.
Also? Damn few characters wear the sexy specs like her.
Okay, Kanji pulls off the tinted lenses in Persona 4.
Mmmmmmm kanji....Wait, what? Oh yeah, Bayonetta. Yeah, cool demo. I love the tongue-in cheek humor.
its all about the stripper pole spin.
but yeah, whats up with the palin face?
Personally, this only served to reinforce all my hype for it. I had a lot of fun with the demo and grew accustomed to everything nice and fast. I generally don't play these kinds of games and was surprised at how well I did and how quickly I learned everything.
What I'm happiest about though is us girls finally get a real good gaming role model; someone who is sexy and isn't afraid to flaunt it but at the same time shows she can kick ass and is smart and witty. She's what we need more of to represent our gender, and not all the vapid boobmachines most games are satisfied with.
Long live the witch~
@Randy Marr
Huh? You sayin' I like dudes?
I think Bayonetta is a pretty cool gal, ehs shooting up angels and does'nt afraid of anything.
I'm wondering. In other games of this genre like Devil May Cry or Chaos Legion or whatever they always include a customary unlockable second PC who invariably has to be female.
My question is, is there an unlockable male PC in this one? I'm guessing no.
Do reviewers never go check the game options anymore? All you have to do to fix the camera is go into Options -> Camera and crank the camera spin speed up. There's even a handy middle marker that makes the camera speed "perfect" IMO - don't know why they defaulted it to go almost all the way to the slow side. Also I recommend inverting the camera's horizontal movement so left turns the camera left. Also you should play the 360 version and see how smooth, bright, and not-choppy it is. :x
If I wanted to promote a product I would be sure to present said product in the purest and best light possible. This review reflects what is given at face value, not hidden options that may or may not make it into the final product. I am happy you unearthed the time and ingenuity to wade through the options and discover what works for you. Unfortunately even the peak of modifications cannot save this trite, but stylish mess.
Awesome game. Got the JAP-one and this is how DMC should have been after the first game. Sure, it's very japanese and the action is "slightly" overdone, but tot dull as in DMC2 and DMC3. Not to mention the music and some jokes about capcom games (RE4, Viewtiful Joe...). Too bad the PS3 version is a bad port of the 360 one, but it had just one read slowdown and not as much bad ones as mentioned on some reviews. It got a lot of tearing though.