The 2010-11 fiscal year will see a greater number of franchise releases than fiscal year 2009-10, including Tom Clancy's Splinter Cell Conviction, a new game in the Tom Clancy's Ghost Recon series, Prince of Persia The Forgotten Sands, Driver, Raving Rabbids 4 and a new episode of Assassin's Creed, which will be the first in the series to have an online multiplayer mode.Ah, you found another one! How exciting!
The company has also clarified that this update is definitely not referring to the two DLC packs, "The Battle of Forli" and "Bonfire of the Vanities," but instead to a new, full-price product. In addition, it's seeing development by multiple Ubisoft studios, rather than just Ubisoft Montreal.
For this gamer's money, I can't wait to see what can be done in the Assassin's Creed engine for multiplayer. The chase sequences in the game are still some of my favorite, involving reflexes and agility as much as they do a sharp eye for terrain and parkour prospects. The continued popularity of Uncharted 2's multiplayer also points to freerunning as a fine method of locomotion and ambush, so long as the levels are well-designed for it. And if anyone can design levels well, it's the team behind this franchise.
Assassin's Creed II already featured a short section with a computer opponent, based on capture-the-flag, which required non-lethal takedowns to get the flag back. So it does tickle the mind: what would be the best way to incorporate the actual assassinating in a multiplayer Assassin's Creed?