Assassin's Creed 2 Will Require Constant Internet Connection On PC

Confirming their dedication to previous announcements, Ubisoft has recently said that the PC version of Assassin's Creed 2 will utilize their latest attempt at DRM, necessitating an always-on internet connection for the duration of your game time.
Previously, Ubisoft said that it would first be rolled out in their beta test of Settlers VII, but future titles would make use of it. As the PC version of Assassin's Creed 2 comes out mid-March, this doesn't leave a lot of time to gauge how well the new system will actually work, but PC Gamer Blog received an advance copy of the title and their prognosis was rather nasty.
As said, you need to be connected to the internet in order to even log into the game and play. Your internet connection must be maintained for the duration you want to play. If at any point you get disconnected, whether intentionally or due to intermittent issues, the game will pause and give you the option to wait for your connection to return, or save your last checkpoint and quit to Windows; you cannot save your progress at the very moment the game was disconnected from Ubisoft's authorization servers, and any progress made between your last checkpoint and the disconnection will be lost.
Going further, even if your internet connection is stable, you must have constant access to Ubisoft's "Master server." Such a connection can drop out for any reason having nothing to do with your connection to other sites or the internet, up to and including Ubisoft doing system maintenance, connection trouble on their end, denial of service attacks or meteors hitting their colocation facility while you're trying to meet Leonardo di Vinci.
While it's uncommon for major companies to have issues with their data centers (generally), it does happen. The launches of most MMOGs are usually met with lag, players unable to connect, unforeseen bugs or any other issues that can crop up when you have a significant amount of players connecting to a service en masse. Considering how popular Assassin's Creed 2 has been, and how popular it's expected to be, it's not unreasonable to have concerns with the uptime of these master servers. Steam recently announced planned downtime on their servers for three hours, but while they were doing it players couldn't buy games, utilize Steamworks matchmaking services or access their friends list. Such downtime is exceedingly rare for Steam, but it does happen and it's one of the pitfalls of relying on such a system. Warhammer: Dawn of War 2 was absolutely unplayable for most people for the first two days of its launch because the Games for Windows Live servers were slammed with connections from eager gamers-- a fate I suspect Assassin's Creed 2 will share when it launches.
The intended benefit from this system, at least as far as gamers are concerned, is that saved games will be stored online and made accessible to any machines you have authorized to your account. However, as PC Gamer Blog notes, the number of people who actually make use of playing games across multiple computers is small, but the number of players affected by getting kicked from their game in the middle if their connection suffers fault is significantly higher. Anyone who really needs to sync saved games and files across multiple machines has probably heard of services for exactly that, or knows how to drag and drop files to a USB key.
In the end, I personally find this really frustrating. I buy everything I play myself, and it's becoming more and more annoying to be penalized for being a paying customer when downloading a pirated version of software gives me more freedom than buying it. When I have less rights purchasing something than I do stealing it, something is broken in the system. I shouldn't be treated like a potential criminal because I had the audacity to financially support a company and not demonstrate the behavior these arduous DRM schemes are intended to prevent. And when an enterprising hacker will strip this check out of the game or fool the local authentication check in a matter of days after launch, this whole system and all the servers Ubisoft has set aside to support these players will amount to nothing. The game will still be stolen, people who don't want to pay for it will still pirate it, and once again only honest consumers will end up being the ones carrying the burden. Rock Paper Shotgun says that this is "open contempt for paying customers" and, frankly, I agree with them.








No. I refuse. I will not tolerate this form of DRM.
I just cancelled my pre-order of the AC2 PC-version.
I don't think this system will work at all. It's a reaction that's gone too far the other way. A constant internet connection? Seriously? (I can handle a requirement on game start up, but not all the way through a game)
This is also looks like a way they can make the excuse that PC gaming is too much effort - "see games get pirated!!111!!!"
Was looking forward to Assassin's Creed II, was basically a guaranteed buy
Now I'm not buying it or any other Ubisoft game in any form (PC or console), pirating them, or anything until this is turned around
So nice going Ubisoft
I played AC1 on PC but got AC2 on 360 because I couldn't wait.
Now it's clear it wasn't worth waiting for.
Totally pointless. I'd rather they not put out a PC version at all than so blatantly disrespect the PC gaming community (and do nothing to the pirates but make them laugh as they crack yet another scheme before the game even hits shelves). Their obsession with copy protection has become sick and demented.
Oh.. also..
This means you can forget about playing the game years later when their servers no longer exist. Horrible and no excuse for that when it's not even a multiplayer game!
the pc gamer blog linked to a Q&A with ubisoft, and they said that later on....much later on that they could easily release a patch that would not require the game to be online all the time. And this drm is not only for AC2 but for all future Ubisoft pc games....fun
How can they release this...? They might as well just shit in a box and put it on store shelves.
I can't see anyone pleased with a single player game that is reliant on often shoddy ISPs to even play.
Let alone if their OWN servers go down. That means you can't play! Yay!
Not happy with this? Sign the petition.
You never know, it may stop other publishers from making the same mistake.
http://www.petitiononline.com/mod_perl/signed.cgi?ew15dl94&1
This isn't right, honestly I don't even play PC games unless my net is down. . . So that would make this game completely useless.
Ubisoft is trying to find a business model that will get them the most amount of money with no regards to customer satisfaction.
They're hoping that they can make kick-ass games so the people will overlook they inane DRM that playing requires. I wouldn't be shocked to find out that this move actually increase piracy rates. They just keep adding to the list of reasons pirates do what they do.
They're clearly putting short-term monetary gains before long-term customer happiness.
Yup...between this and the also DRM-heavy Bioshock 2, I'm officially adopting a "Pay for a physical copy, but pirate a copy to actually play" policy for companies that do this shit.
Way to drive off your consumer base, Ubisoft.
I never had any intention of buying AC2 as my PC can't run it.
But with this kind of idiotic rule, I am very very tempted to download the pirated copy of this game then delete it, while contributing to the statistics on number of illegal downloads of this game and give the middle finger to Ubisoft.
This is Darwin Award worthy DRM. When you make it more convenient for the pirates to attack you than to crack you, you've got a problem. This will likely spark some very interesting new cyber-warfare. A battle of attrition where pirates (and nothing will unite them better than this challenge) will be DDoSing the hell out of the Master Server. It won't end until the pirates run out of bots or Ubisoft surrenders. There is no other possible end-game, this is an affront to consumers and every consumer advocate will be on the pirate's side.
This will be an amusing level of escalation for those of us on the outside to watch, but I feel sorry for legitimate PC users. I'd like to recommend at this time an investment in a PS3; they're as cheap as a video card now!
Like I've said elsewhere, I will not buy another ubisoft PC product. The pirated versions will have all this nice stuff stripped out, so this is pointless. You CANNOT stop piracy with DRM or by by going the penal/litigation route. Has music piracy stopped since they started that? No, pirates have just gotten better at it. The only chance is to try to educate people and respect the consumer. Like have actual, honest respect and don't think of them just as another sale who will happily march on like a sheep.
A more sensible solution to the ones that plan on "pirating" the game simply because of the DRM, is to buy the game, crack it and play. You're supporting the developers AND you get all the freedom you want while STILL giving Ubisoft the middle finger when they see the increased sales of the game yet no saved games on their servers.
you know i have been a honest buyer of games and got mad at pirats but to do this is going to far ubisoft is making it difficult for all gamers. lets be honest why pay 400 for a game and still have to pay for internet connection im sorry with all the problems we having with economy you go and do this truly all you think of is yourself -1 honest gamer +1 pirate
Sorry ubisoft but you have lost a costumer for good. I can understand protecting your investments but as a customer who pre-ordered, pre-payed and waited patiently (while the release date was pushed back and back and back) only to find the game is unplayable beacuse i cannot get internet in my area. Stand alone? I think not. Like so many of the other posts i have read, i believe that this will only INCREASE piracy. I for one am returning my game tommorrow only to insure that Ubisoft does not recieve one more dollar from me.
I can't imagine a pirate even bothering with the online functionality of this game. The protection could probably be cracked with online functionality spoofed to a local network(an offline PC). A similar thing was done to Xbox live PC protection functionality. I don't know what Ubisoft is thinking, but they clearly don't know how to handle pirates.
But they sure as hell know how to piss off paying customers. Say goodbye to your shareholders if they ever get wind of this screw up, Ubisoft.
I was actually looking on Amazon to buy it when I saw this. Now I am looking for a cracked copy online. In my dorm, the internet has a tendency to go unstable. I wouldn't be able to play this.
Well they thought that pirating this game will be impossible as it needs values from their servers.... well think again Ubisoft.
Officially the game has been "cracked", there is a server emulator and values that can be downloaded and allow to play the game OFFLINE
So again: "In your face Ubisoft"
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