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Weekly Xbox Indies - 2/17/10

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I love it now that last year's Dream.Build.Play finalists are finally hitting the Xbox live indie channel. First the stellar puzzles of Rotor'scope, and now the heartwarming platforming of Kaleidoscope. I wonder what is going on with all the scoping in indie games. Could a stethoscope game be far behind? I hope not. Anyway, in addition to Kaleidoscope there is the epic space adventures of Space Pirates from Tomorrow. A silly name for a great game. Reviews for those games and more can be found after the jump.

Yay


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Kaleidoscope - 240 MS points. From a Dream.Build.Play finalist, it's reasonable to expect it to be a pretty stellar game. What you may not be expecting is for it to be as adorable and infectiously charming as Kaleidoscope. You control Tint, a cute, black, bug-like thing as he embarks on a platforming journey to restore color to the world of Kaleidoscope. By collecting colored orbs in the level you gradually bring color back to scenery, an effect that is accompanied by an amazing dynamic soundtrack that builds up with each new layer of color in a way that brought back fond feelings reminiscent of Okami. Tint has three abilities at his disposal, floating, dashing, and a shield, which come in very handy for the game's platforming challenges and hopping on enemies (which restores their color and turns them harmless rather than killing them). Kaleidoscope's twelve levels are spread across four visually distinct worlds, each of which comes to life in the game's coloring book meets LocoRoco art style. Additionally, each level has three branching paths, leading to new paths and new goals, that essentially triples the amount of content in the game. There's just something about Kaleidoscope, when the world blooms in color and the music picks up, it's digital joy. Special Note: As I mentioned, the music in Kaleidoscope is fabulous and composed by OC Remix regulars Another Soundscape and djpretzel. As an extra bonus they have made the soundtrack available for downloaded from OC Remix here


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Space Pirates from Tomorrow - 240 MS points. Space Pirates from Tomorrow had a bit of a rocky release a few weeks ago, with the developer taking the high road and removing it from Xbox Live to iron out some nasty bugs. But now it's back, and offering what is potentially one of the deepest experiences from the Xbox indie games. Apparently the gameplay roots for Space Pirates from Tomorrow hearken back to a classic vector-based space exploration game called Elite. Though I never played Elite, a more modern comparison might be 2003's Freelancer on PC. The core of the game revolves around space exploration and galactic trade. There are literally hundreds of planets to visit, each with unique economies, technology levels, and governments with all of those elements coming into play when trying to do business with a particular planet. On top of the core galactic commerce, there are thousands of other ships flying through space. Some may attack you, prompting an impromptu dogfight, while others might be ripe for a pirate ambush to steal its cargo. Just be sure that your pirating is done outside the range of star systems with heavy law enforcement. There's just so much packed into Space Pirates from Tomorrow that sometimes it's a little daunting. Of course, all of this content comes at a price, namely the game's visuals. The game doesn't look great, and though it may be an intentional nod to Elite, the visuals don't exactly catch your eye. But if you're looking for a truly open-world game to explore the far reaches of space, then check out Space Pirates from Tomorrow.


Ay?

Marauder Madness! - 240 MS points. Become a pirate and take over ports in Marauder Madness. You control a pirate ship sailing across levels, that more resemble lakes than the open seas, in search of treasure and ports to conquer. There are a few niggling issues that lessen the experience, like unforgiving collision detection with enemy ships or the fact that your ship shoots from the side while enemies shoot forward, but it's still a fun little pirate game. The multiplayer mode adds a lot too if you can coax three friends into playing a round or two.

Asylum - 80 MS points. Well here's a new one: take a tower defense game and put the player in control of monster spawning rather than tower construction. There is much less strategy involved in this style of tower defense than is typical of the genre, so tacticians may be put off, but there is still fun to be had in sending waves of zombies out at the press of a button.


Nay

Nega - 80 MS points.

Fish Listening to Radio - 80 MS points.

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