Jonathan Blow's New Game

Braid was one of those titles which became an instant success and endeared itself to many gamers. That being said, I am sure many will be interested in Jonathan Blow's next project, The Witness, which now has a development blog.
With the tag line "an exploration-puzzle game on an uninhabited island," the premise of the game seems to have a hazy start. The latest entry sheds a bit more light on the premise for creating the game:
For The Witness, I wanted to develop a graphical style that values simplicity. It would be suited to mellower environments, with both indoor and outdoor settings. Some kind of global illumination solution seemed like the right idea here. (Global illumination is when you simulate light bouncing around in a scene; the resulting look is usually much richer and subtler than the direct lighting that games usually do.)
As to the game's goal or storyline, we will likely have to wait. Though the puzzle of Braid's was figuring out the story through its mechanics most of the time, so perhaps waiting on further details is for the best.








For the life of me, I can't understand why Braid is so popular.
Sure it's an okay platformer with interesting gameplay elements, but to me that didn't make it as amazing as most other people think.
The only part of it that I thought was really inspired was the reveal in the final stage.
I hope this game will appeal to me more.