PAX East 2010: Hydro Thunder Hurricane Hands On

If you were an arcade gamer in the late 90's and early 2000's then there's a good chance you have fond memories of Hydro Thunder. With its over the top boat racing action, wild environments, heavy boosting, and excellent water physics, Hydro Thunder stole more than it's fair share of my pocket change up until I picked up the Dreamcast version clocked in more hours than is probably healthy. So when developer Vector Unit announced at PAX East that a true sequel would be on the way exclusively to Xbox Live Arcade in the form of Hydro Thunder Hurricane, I knew that I had to check it out. As it turns out the new Hydro Thunder feels just like the old Hydro Thunder, only better.
I've got to hand it to Vector Unit, they know what made the original game such a hit and haven't strayed too far from that formula. Many favorite boats from the original make a return, each of which looks gorgeous with their new HD designs that transform when you collect boost. Like the original they are divided into classes which act as the difficulty setting for the game, with the A.I. getting a significant skill boost in the Expert class compared to the Novice crafts. The tracks, on the other hand, may even surpass the original in terms of craziness. Viking ghost ships, sea monsters, whirlpools, and even the thunder god Thor get tossed into the mix to make each race that much more thrilling. And they're not just eye candy this time around. Thanks to new water physics, ever boulder or glacier that falls into the water sends out dynamic waves that must be maneuvered, or used as jumps if you've got the boost for it. Even the wake coming from opponent racers can effect your handling if you approach them at the wrong angle. But the reward is worth the risk, since trailing an opponent gives you a drafting boost that can set you ahead of the competition.
Also returning from Hydro Thunder's arcade debut are the shortcuts, which seem to be everywhere in Hurricane's courses. Some can only be reached by using a boost jump, others must be activated by green triggers on the course that shift the environment, while others seem to only be possible by taking advantage of the aforementioned wave physics. Hydro Thunder Hurricane sports fewer tracks than the original, but I was able to play the same course three times taking fairly different routes each race. More dedicated playtime will probably reveal one path to be the fastest through the course, but it's definitely nice to see that there is no shortage of options on each course.
And that was just in the standard race mode. Hit the jump for a look at some of the new game modes and multiplayer options in Hydro Thunder Hurricane.
In addition to just hopping into a race, there are new modes of play in Hydro Thunder Hurricane like Ring Master, Gauntlet, and Championship. Championship is fairly self-explanatory, challenging you to a series of tracks with the winner decided by the cumulative ranking from all of the races. Gauntlet is Hydro Thunder Hurricane's take on time trials, which is where you'll hone your knowledge of each track's various routes. Finally, in Ring Master you steer through rings in a slalom style that changes depending on which craft class you pick. In each mode you accumulate points which go toward earning new tracks, crafts, paint jobs, and more goodies to extend the game's options even further.
And finally we come to the best part of Hydro Thunder Hurricane: the multiplayer. Hurricane allows for up to eight players on Xbox Live, but also has an option for four-player split screen play. Split screen multiplayer seems to be a dying breed, so it's definitely welcome to see the inclusion here. Not only can you play split screen with friends, but you can bring your split screen game online to allow for you and three friends to share a screen while hopping online to race against four opponents halfway across the world. The PAX demo only had two controllers connected, so testing four-player split screen was out, but the two-player split screen play was free of slowdown even with all of the action going on on-screen.
Hydro Thunder Hurricane was the only game at the show that I returned to play each day. In many ways it plays just how I remember Hydro Thunder, but thanks to new physics and expanded shortcuts it still feels like a fresh experience. More than anything else though, Hydro Thunder Hurricane is just plain fun. If you were a fan of the original then be sure to clear some time in your calendar for when Hydro Thunder returns to Xbox Live Arcade.







