Clint Hocking's 451 Weeks

At his blog Click Nothing, Clint Hocking explicates his departure from Ubisoft, notice given April 26, 2010. A designer whose credits include various titles in the Splinter Cell series as well as Far Cry 2, and a vocal champion of pushing games beyond just false choices of morality, he continues the post by explicating, in an abstract manner, his reasons for leaving:
In the 451 weeks that I have been here, I have adopted many new habits. It has taken tremendous effort to prevent those habits from atrophying into bad ones. Pride burns into hubris. Willingness wilts into desperation. Confidence slows to stubbornness. Passion boils into anger. Each of these faults and others - without care and constant self-examination - risk becoming habits.I am too comfortable. I am too content. And I know where that can lead for me.
If you're a fan of flowing prose, the entire post is worth checking out, and not just for his writing. He details his career, how he got to work at Ubisoft (working on the Unreal Editor, right before the launch of the PS2 and original Xbox), and mentioning how those first few titles went. He's had a rather successful career at Ubisoft, and he ends his post saying we shall see, and hopefully soon, how his next project goes. Here's to hoping it stays within the realm of videogames--though hopefully either way his commentary and writing on it won't stop anytime soon. For a few favorites (by chance, also pretty popular posts), I would heartily recommend 'Ludonarrative Dissonance in Bioshock' and 'On Authorship In Games.'







