DS Mega Man Zero Compilation Adds Value To A Fantastic Spinoff

There are very few games that can pull off a sequel/spinoff like Mega Man Zero did. Developed for the Game Boy Advance, these four titles followed the events of the Mega Man X series with X's more powerful counterpart: Zero.
The gameplay was very similar to the Mega Man X series and takes all that series did right, like masterfully realized level design and sparkling graphics, and encapsulated it into bite sized GBA carts.
The Zero series changed things up a bit by initially forgoing the archaic stage select screen for a mission based stage layout that has interconnecting paths you could choose from. The series ultimately returned to the select screen for level advancement but got creative with permanent upgrades like life bar increases. Here you could employ the aid of creatures called "cyber elves" to augment your battle performance like auto bullet deflection or spike coverage. The use of these creatures felt a bit clunkier than the heart and Dr. Light upgrades from the original series but got the job done nevertheless. Also introduced were elemental chips that could alter your weaponry with a rock, paper, scissors mechanic. The elements employed were typical of most action games and helped exploit the weakness of most boss robots.
My gaymer friends and I played the hell out of these games during our weekly gaming circle and much excitement ensued with the dawn of its release this week. Capcom graciously released the Mega Man Zero Collection that includes all four Mega Man Zero games on one DS card making this the mother load of Mega Man games for the cheapo price of 29.99. This weekend and my daily work commute will be filled with visions of colorful robots and flashy, cartoony weaponry. Anyone else riding the Mega Man Zero geek train with ROCsteady?








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