E3 '10: Heavy Rain Move

Yesterday our own FaePuck mentioned that Heavy Rain would be restructured to support the Playstation Move. I can report that the best experience I had with the Move was actually with the Heavy Rain demo (the same Scott Shelby scene that released on the PSN).
While it was a bit odd for a moment as I adjusted to the controllers, the control scheme made much more sense. Among the criticisms I read of Heavy Rain is that the buttons pressed often seemed arbitrary, and did not really have much correlation to what happened on-screen. Sure, things with Sixaxis motion control seemed pretty accurate, but every time you needed to press one of the face buttons, it might not necessarily be instantaneous recognition of what needed to be accomplished.
No more.
Playing as Shelby, I went through the bit with Lauren, and then engaged in the action sequence. The fight went much more easily, as I was more often pressing the 'T' (for trigger?) button and then just making the motions that would correlate on screen. Considering how Quantic Dream wanted to create an immersive experience, this controller brings that reality one step closer.
As FaePuck noted, this will release as a title update, so no having to repurchase the game. Also, it will only support two levels of difficulty, rather than three.








Make this game MORE complicated, why don't ya!? Haha
I may try this IF I get PSMove.
What combo of Move controllers will the game use?
a) 1 Move
b) 2 Move
c) 1 Move + 1 Nav Controler
I'm really hoping for a) since I don't really want to invest that much in Move right off the bat (already have the camera).
Since we're talking Move, is it true that the Nav Controller can be substituted by holding the left side of a SixAxis?
DG, I'm not sure about using the Sixaxis. The set up I used was C, with the Nav controller being used very similarly to the Nunchuk for the Wii, albeit without being attached to the Move itself.